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I wish they had a more samples of that. I'd be interested to see where the threshold is in terms of detail to get something vaguely photorealistic

edit: in the other post there's a link to the paper with some good examples. I think the amount of detail you'd need would be pretty prohibitive in terms of artistic effort. On the other hand, it would be interesting to use this on something like a rough CG rendering to try to correct some of the shading imbalance and such.




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