I wish they had a more samples of that. I'd be interested to see where the threshold is in terms of detail to get something vaguely photorealistic
edit: in the other post there's a link to the paper with some good examples. I think the amount of detail you'd need would be pretty prohibitive in terms of artistic effort. On the other hand, it would be interesting to use this on something like a rough CG rendering to try to correct some of the shading imbalance and such.
I wish they had a more samples of that. I'd be interested to see where the threshold is in terms of detail to get something vaguely photorealistic
edit: in the other post there's a link to the paper with some good examples. I think the amount of detail you'd need would be pretty prohibitive in terms of artistic effort. On the other hand, it would be interesting to use this on something like a rough CG rendering to try to correct some of the shading imbalance and such.