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> It's actually almost unplayable right now since a bug I haven't managed to pinpoint is messing up all the mines ... > I'm currently in the process of rewriting the front-end

These two things seem somewhat at odds with each other. Clearly, to players of your game, a fix for this show-stopping bug would offer a fair amount of value, whereas rewriting the frontend, from your description at least, sounds like an exercise that is more for you as the developer.

I'm not criticising, by the way. Just sharing my thoughts based on your comment :)




Yes, you are right. The thing is though that I'm making the game mostly for myself and I always tell my players that they are playing at their own risk. It's very early alpha and they may lose everything.

I tried fixing it initially but eventually gave up and put the whole development on hold for 6 months. Also note that the problem gradually got worse. In the beginning it wasn't such a big deal but eventually became post-apocalyptic when players had a hard time finding even the most basic resources.

Another aspect is the amount of support I had to take care of when the player base was at its peak. It almost made me burn out, consdering that it's a side-project that I'm not making any money of. So when this major bug started affecting the game and the active players began dropping it was almost a relief. I never expected that anyone wanted to play it to begin with. I just put it out there as soon as I had something playable.

So after a long hiatus the joy of rewriting the front-end made me motivated to work on it again. Perhaps not the best strategic move but it feels good to be back. :)


Great response, thank you for taking my words in the spirit they were intended :) I battle hard to find approaches to my next features that will motivate me to actually get them finished too. I'm learning that this is a big factor in a programmer's experience. So I understand completely.




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