Path tracing is just like ray tracing with randomized deviations of the rays and reflections, and this is repeated many times to reduce the noise.
This can also be done with shadow rays to some extent, for soft shadows.
(But it seems like every person you ask knows a different meaning for terms like raycasting, path tracing and physical based rendering)
(But it seems like every person you ask knows a different meaning for terms like raycasting, path tracing and physical based rendering)