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It kind of is, as sillysaurus3 already answered.

The point is about graphic programming algorithms that we still cannot explore in WebGL, because its model is a DX9 level graphics card.

Ray tracing was just one possible example, there are other ones I can refer to.



> The point is about graphic programming algorithms that we still cannot explore in WebGL, because its model is a DX9 level graphics card.

No, that is not the point of the thread. See my reply.




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