The point is about graphic programming algorithms that we still cannot explore in WebGL, because its model is a DX9 level graphics card.
Ray tracing was just one possible example, there are other ones I can refer to.
No, that is not the point of the thread. See my reply.
The point is about graphic programming algorithms that we still cannot explore in WebGL, because its model is a DX9 level graphics card.
Ray tracing was just one possible example, there are other ones I can refer to.