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Goodbye Mac App Store (stclairsoft.com)
275 points by mpweiher on March 10, 2017 | hide | past | favorite | 182 comments


I have said it before.

I pulled my app from the mac app store after 5-6 months and haven't looked back since.

My sales were quite good but the sandboxing made it impossible to do any real innovation on the OS X platform which my app is trying to do. Getting any help from support was impossible and so I decided to sell from my own website instead.

Whether pulling it was the reason why my sales have gone up I don't think there is a way to validate but it had no negative effect on my sales quite the contrary.

I was in the top 10 on the app store for a while and it had no effect on my sale. Only getting featured means anything for your sales which makes me conclude that the mac app store add no value what so ever to either user nor developer.

Apple should shut it down and simply focus on featuring apps they think are worth featuring instead of creating an app store which create a million apps with no value to anyone not even the developers yet they still create a lot of noise.

If not that they they should at least allow the user to decide whether they want to give access for the specific app to things outside the sandbox.


Anecdotal evidence but…

I've been a Mac user since almost forever and an iOS user since also almost forever. I never use either store for discovery, largely because I can't imagine any way to do that and get good results. If I open the App Store on iOS and see something neat, I'll check it out. If I open the App Store on macOS, then either I'm going to my 'purchased apps' or 'updates', or I'm following a link from someone's website.

Both stores are terrible places to find apps; I think it was John Gruber who said that the Mac App Store is a warehouse, not a storefront, and I think that's only become more true on macOS. People find good apps on the webs via Google and then click through to the app store.

Getting featured is neat, but beyond that you have to do all the hustle yourself, and if you're doing all the hustle I don't see the point in paying Apple a 30% cut if you can avoid it.


Agree about warehouse vs discovery and finding links elsewhere.

But contrary anecdata -- if I have a choice between a great app not in App Store and a just ok app in store, I buy from the Mac app store.

The experience across multiple Macs and new Macs is too convenient to give up.

I'd imagine this is even more true with a multi-Mac family with family purchasing enabled.

I will happily pay 2x for "don't make me think" features like one stop updates, purchase history and new machine restores, etc. Time is money, in the long run this convenience is cheaper.

OTOH, I buy a ludicrous number of apps so maybe my problems aren't typical.


I used to do the same, but then...

1) I moved countries, now half my apps are on a separate account I have to log into separately randomly (sometimes updates need it, sometimes not...) and logging in and out of Apple IDs always confuses their system mightily.

2) Several of the apps left the app store...

So now if I see an app in the app store I'll look for it on the web to buy from the dev directly.


IIRC (from when I moved countries, but that was close to 4 years ago), you can change the country associated with an Apple ID.


When I moved countries (also 4 years ago), you could. However, you would lose the list of all applications that you purchased (this also happens with purchased music). However, when you repurchase them, you get the application for free. Of course, it is a bit difficult to guess for each application if you already had it and at the same version.

Even after re-purchasing an app that you already bought, it does not always show up in your purchases list. E.g., I bought Pixelmator before I moved. It won't show up in my purchases list. I have to purchase it again (for free) every time I install a Mac.

The next time, I will just try to keep a local bank account and will not migrate the account.


Used to be the same. Given the choice I would prefer an app from the AppStore. I know that I can click and use it across my macs. I don't have to try and figure out what the licensing terms are.

I did feel a little guilty that the dev was losing 30% but I did it anyway.

Now. With many apps I use shifting out of the App Store, it's a liability and I think twice before buying on the AppStore if I think I may be stuck on an older version after the developers shift to direct purchase.


But contrary anecdata -- if I have a choice between a great app not in App Store and a just ok app in store, I buy from the Mac app store.

The experience across multiple Macs and new Macs is too convenient to give up.

This and sandboxing. You can do sandboxing outside the App Store, but almost no developer does. I don't want most apps to have access to my complete filesystem.


For hackers like ourselves, I recommend brew cask for installing GUI apps.

If I am setting up a new computer, I have a shell script that installs all of the programs i commonly use, both CLI tools and GUI apps. The only caveat is that this won't work for Mac App Store apps. For that reason, I always get the non-mac app store app. I guess App Store is somewhat convenient, but IMO not as convenient as:

$ brew cask install 1password

or

$ ./install-all-my-stuff.sh


Have a look at mas (https://github.com/mas-cli/mas) for automated Mac App Store manipulation from the command line.


Most users never install new apps after the initisl purchase, so yes you arent typical :)


The App store took the classic package management idea from the Linux/OSS world and butchered it.

You can add a 3rd party repository in most Linux distributions.

I really wish mobile/ARM devices were more of a universal platform like PCs. That way we might have seen more fully OSS linux distributions come to mobile and give us a real viable alternative to Google and Apple.


Whats' horrifying is the over 10GB I have to download every couple of months for OS/X components and apps I have on my MBP (iTunes, xCode) - how come Apple couldn't make differential upgrades and library based, modular package management approach on OS/X common?

In contrary on my Linux with i3 WM, and minimal set of updates - sometimes I do JIT install an app, use and uninstall, because it's kind of small and fast.


> The App store took the classic package management idea from the Linux/OSS world and butchered it.

The UNIX world already had package management before them.


> People find good apps on the webs via Google and then click through to the app store.

Here's an anecdotal counterpoint that occurred to me just yesterday. The Witness is a very highly-rated game that's been available for PC for over a year. It just got released for mac the other day, much to my delight. Thing is, I only discovered that because of its featured spot on the Mac App Store.

Try googling for 'the witness mac'. You'll see links to the App Store, articles about when it might be released, rants about it not being released, etc. It's very strange - even the developer's site doesn't announce the release!

I'm not sure this proves anything, it just seemed very relevant :-)


Exactly. Google is a much better "app store"


Your app is an exception since it needs to interact with some system level APIs so it can't be sandboxed. But stop promoting yourself at the cost of the AppStore, it's getting tiresome.

The AppStore adds value to the user: convenience when downloading and updating, sharing between computers and some level of guarantee that the app won't harm your computer or spy on you.

Of course, app developers being how they are, they still managed to screw this up by implementing analytics, or unpublishing v1 and publishing v2 as a separate app so that one loses access to the old purchased versions.

Additionally, most non-AppStore developers go through the trouble of signing their apps in order not to scare away users, but then serve the download over a CDN and don't publish the signature info over a secure channel that they control.


You are missing the point of this conversation completely.


The point is doing some guerilla marketing for your app, I get that.

As long as people have an officially supported option to download and install software by themselves, the AppStore's convenience and security outbalance its drawbacks. It should be improved, not shut down like you want.

In general, Apple seem strike a good balance between security (gatekeeper, sip, AppStore) and freedom (one can turn the above off and install whatever they want).


Don't you think this is a case of damned if you do, damned if you don't. Sandboxing was introduced to provide a more secure environment for users.

Somehow I suspect if Apple had not implemented it, there would be just as many blog posts ranting about how insecure iOS app are and how Apple is not serious about security.


but you can download apps outide the app store and set security as low as you like.

The mac app store caters to the kind of people who dont use apps. Most mac users never install new apps on their mac than those already there.

The reason why being top 10 have no effect on sales in the mac store and have huge effect in the ios store is because people dont browse around installing new apps all the time.

So its really just a menace to everyone including the users who actually use their mac professionally.


but you can download apps outide the app store and set security as low as you like.

Almost no developer uses sandboxing outside the Mac App store. Most apps outside the App store can see your whole filesystem and modify random files in your home directory. That is gross.


Or you know, many OS X users are software developers who use tools that actually need access to the filesystem beyond the officially provided "save as" dialog. Every IDE is expected to be able to load and save files wherever the developer saves their projects - it is simply unacceptable to pop a dialog for every save of a file in a supposedly "privileged" location. Your everyday average user who is just installing games might get away with sandboxed applications, but power users cannot be limited by the extreme restrictions placed on App Store applications.

The App Store on iOS is mostly a success - users are happy, and the only complaints are from developers trying to get visibility for their shit app that nobody is interested in. The Mac App Store for OS X, on the other hand, is a complete failure. You are locked into a single sandbox mode, with no way to ask for extended permissions from the user. The Mac App Store could die tomorrow, and nobody would care. You're a single Google search away from downloading the software - and hey, the company doesn't lose 30% for absolutely no reason.


Yes you can download apps outside the App Store, but the App Store has a brand recognition associated to it that Apple need to and should protect.


Removing the mac app store would have no effect on their brand and they shouldnt have implemented it to begin with IMO.

If anything hurts their brand its the utter lack of carring for the osx platform.


> its the utter lack of carring for the osx platform.

This is short sided. $AAPL cash cow is obviously mobile, however I don't agree that they don't care about desktop. I assume your referring to the blog outrage about the new MacBook Pros? News flash, the bloggers who were complaining the loudest and making the biggest noise on HN and in the news are a small minority. Notice how you don't see daily stories bashing Apple as much now.

See $AAPL chart: https://www.google.com/finance?chdnp=0&chdd=1&chds=1&chdv=0&...


I hopped on the OS X train when Apple first released the x86 MacBook. OS X 10.4 was a major improvement over 10.3, Windows and Linux. Leopard and Snow Leopard brought even more improvements and features. Things started stagnating after Lion.

Today's OS X development is pretty lame by those standards.


macOS is now on a yearly release schedule, so it is logical that the deltas are smaller. If you look at the typical OS X release timeframe of yesteryear, there are quite some great improvements changes:

- Introduction of an OS-level hypervisor (Hypervisor.framework).

- Much better security and resistance against rootkits (SIP).

- A new filesystem (APFS).

- The introduction of a far more modern programming language for development (Swift).

- A new graphics API (Metal).

Sure, some coincide with features added to iOS, but I see that as a strength. There are also user-visible changes, but I care less about them. To me, the WIMP paradigm seems to have reached a local optimum and I don't think anyone is helped by Windows 8 or GNOME 3.0-like experiments.


In my experience, OS X has gotten strictly worse with every release since Snow Leopard. Spaces crippled for no reason, fullscreen apps forced to a separate space for no reason, the already-large brightness/volume popups made nearly opaque (and not adjustable without major hacks), and everything's slower (the WindowServer process now spikes to 50%+ CPU usage for long periods, and no one can figure out why). In return, there hasn't been a single new feature that I care about. I only upgraded because more and more new software was requiring recent versions, and I'm kinda thinking it wasn't worth it.

The stuff you list is nice if you're developing software for the Mac, I suppose. I can't get too excited about the prospect of better software when the underlying OS is getting steadily worse.


you have to admit those are things with very minor effect on users. Sure, it will be nice to use APFS in the future, but it doesn't bring anything new.

OSX releases before Lion had much more innovative stuff, e.g.

* 10.4: spotlight, dashboard, automator, CoreImage, CoreAudio

* 10.5: time machine, spaces, cover flow, quick look, boot camp

Those are user-level improvements.


The early releases of OS X were far more primitive, so more work needed to be done on the basic building blocks (e.g. CoreImage or CoreAudio). Besides that, half of these features I have never used:

- Dashboard: never used it. Fiddled for 10 minutes and decided it's not useful.

- Automator: maybe some Alfred workflows that I use, use automator, but I never used it directly. I also don't think anyone outside power users write automator scripts. And these are the same people that can benefit from APFS or Hypervisor.framework.

- Spaces: gone. I am still sour about this though ;).

- Time machine: not that great in practice. Especially with a Time Capsule/Airport often results in backup sets that are broken.

- Cover flow: never used it, not saw the point.

- Boot camp. Never used it.

So, I and most Mac users that I know don't use half of these features. I also know quite many non-techie users that don't even know that Spotlight exists (they launch applications via the Dock and use Finder).


But most use them in some way or another which is why they are still around.

Also many people who use the mac are people who use it to develop other things like web services and ios apps. They use it as an actual actual productivity platform and create much of the value of the iPhone ecosystem.

Apple is basically lining up for it's own demise in the long run, the more they tighten the rope around the developers and kill much any of the thinking which should be helping them build the fundation of the future.

But perhaps the mac have just become a nuisance which needs to die. In that case they are doing a great job.


No i am actually talking purely about the os not the hardware.


I would argue that their stringent security requirements are a testament to how much they care about the macOS platform and its users.


Security is a trade-off, not a slider to maximize. A machine with no network connection and no ability to install new software would be ultimately secure, but not much use. Caring about your users means optimizing the ratio of security to usability.


Yet you can dowload apps outside the app store and set as low security as youd want.

The app store has nothing to do with that as most normal users dont download anything.

The mac was considered secure long before the app store.


"Adds no value to the user"..

Not true. I buy a new machine and I have all of my existing apps from the App Store downloaded and safely installed without much effort. I have two computers so it also helps that I have access to any of my purchased applications without having to download again fro. The dev website and search through emails to find some license key.

There's also security. I don't know you -- why would I trust you? With the Mac App Store, there's a reasonable expectation that I'm not downloading malware. If one of my family members who aren't tech experts want to buy app -- what assurances does anyone have that they aren't downloading crapware? I am not saying that off-store products are bad -- I use plenty; however for the great majority of users, the App Store provides security, convinience and ease of updates that just don't compare to dealing direct with some unknown developer.

As far as developer convenience it really depends on marketing and infrastructure -- the App Store provides a very easy place to sell without needing to deal with infrastructure relating to billing or refunds. It also simplifies tax compliance, foreign currency and reporting.

Saying there is "no value" seems to misunderstand what "value" means.


There are so many ways that could be solved without the mac app store.

The great majority of users don't install new apps that's one of the major issues here. No one uses the mac app store to find and install new apps. So you are setting up a strawman.

Why do you think it made not effect on my sales while I was in the top 10 in the app store? If it had been on iOS it would have made a huge bump in sales because people actually use that app store on the mac they don't.

There is no real infrastructure cost to hosting your own app as there are plenty of platforms like Paddle who deals with all the complexity around taxes, payment etc. And Apple charges 30% it's not cost free.

So basically we are dealing with an app store which is mostly a ghost town yet forces everyone who want to make any real sales to be there just for the chance they can be featured which is the only real way of making good sales on there.


I love it. He carefully describes several ways that it adds value to him, the customer, and you just respond: "No, that's not true."

We all get that the App Store is worse in some ways for you as the developer, although I disagree there as well.

But you seem to be trying to make the jump that it's bad for users as well. Even when multiple users tell you that they prefer it.

Here's another account you can handwave away: I strongly prefer to install from the App Store vs another channel. It provides lots of value to me.


I am making that argument for a very specific reason being that the amount of people who benefit isnt big enough to be an argument for the app store. Most users dont use it at all. Furthermore there are other ways to do both have security and flexibility which apple dont do right now. To claim that i somehow ignore his argument just by saying no its not true is hard to take serious its afs if you didnt read the actual context of this debate.


Well, we'll ignore the fact that 100% of users use the App Store, given that it's how Apple distributes updates. I don't think that's what you meant.

Here's the real question for me: What percentage of users who regularly install 3rd party apps would prefer to install them via the App Store?

I bet it's a large majority.


You don't need an app store to distribute updates so yes that is exactly what I meant so don't be pedantic.

And no it's not the real question. If anything, the real question is how many actually even install 3rd party apps via that App Store which according to a couple of reports I have read is surprisingly few. Most mac users don't install any new software after they purchase their mac. But even that is besides the point of this discussion.

My own experience being a top 10 paid app for a while in the app store was sobering as it have been to so many others. There was literally no boost to sales compared to before which basically means that all traffic was traffic I generated myself not something apple provided. If the majority of people only use the app store for updating apps then it is perfectly reasonable to question whether the value that it provides a few who do use it regularly outweighs the many who do all the hard work to actually get people to buy their app and apple still be taking 30%.

It reminds me of the New York real estate market where you find your own apartment do all the hard work yet still pay 15 of a years rent to a real estate agent.

Furthermore if you actually read what I have been writing instead of just cherry picking you would also know that I have nothing against the app store as a concept it makes perfect sense for ex iOS because Apple keeps improving that platform.

What I have something against is Apples handling of the macs' and neglect which is the only reason we are in the situation that we are in where I had to move out of the app store. And it's the current state of the app store I am talking about not some ideological tirade against it.

It's a much bigger discussion than "asking the users about the value" which in this context isn't important. Of course some people get value out of it but not as many as you seem to believe and the real question is whether the negative consequences of the sandbox is really serving the macs future which in my opinion it's not and which is actually what this debate is all about.


> the sandboxing made it impossible to do any real innovation on the OS X platform which my app is trying to do

Do you have any examples of things you needed to do but the sandbox prevented you from doing?


Tracking which app is currently in use.

http://www.ghostnoteapp.com/

If you check out the video you can see what I am using it for.

When I started developing it there was no problems, then around when I pushed it to the app store Sandbox rules got more strict (Around Maverick) in Yosemite they made it impossible to have things run in the background instead it made a spinning gear up in the menu bar because we were using applescript which was so annoying and gave us so many complaints. We were not the only ones as you can see here https://discussions.agilebits.com/discussion/33333/spinning-...

I tried to talk with support about finding ways around that but they basically told me that was I was trying to do was not really allowed anymore and I would most likely not be approved next time.

The only way to get rid of the spinning gear was to use a different kind of library which wasn't allowed in the Mac App store so I pulled it.


Tracking which app is currently in use.

There are exceptions, like your app. But this is actually something that I don't want any app to do. It's a huge privacy violation.


Blame Apple for being incompetent with permissions for OS X applications. They only have "App Store with a single set of sandbox limitations" and "non-App Store downloads with no restrictions". Where is the middle ground? Why not have fine-tuned permissions to grant a specific application access to the APIs it needs?

How hard is it to pop a modal operating system dialog saying "Application X wants to be able to monitor running processes?" It's not. Apple has simply failed to find the middle ground.


Something as simple as unpacking a zip - you have to confirm access to the target directory in The Unarchiver, after you clicked the file clearly initiating the action. That's the only way the developer could do it, annoying for the user.

My app extracts translations from surrounding source code if so configured. Requires extra permission prompt from the user too. That's just two non-exceptional examples.


Dude, don't be a troll. how can it violate your privacy if you want to inspect your own system?


Please don't call others trolls, it is not constructive. It can violate my privacy in multiple ways:

- Some app developers are collecting data and sending it to Google Analytics already (Little Snitch tells me). Why wouldn't they also peek at what competitor's apps are installed? Or what other things I am interested in? This is not paranoia, a lot of Android apps they already do this (the flashlight app that wants access to your SMSes is an extreme example).

- Vulnerabilities are a matter of life. If some application is compromised, I don't want the attacker to have unfettered access to all my data. Again, this is scenario not far-fetched, from regular vulnerabilities in applications to hacked download sites where applications are infected with malware [1] [2].

[1] https://www.macrumors.com/2016/03/06/mac-ransomware-transmis... [2] https://transmissionbt.com/keydnap_qa/


You can already figure out what other apps are installed on the mac using the app store apps today. So if that is your concern you are really not being helped by the app store.

You can have permission models for these things. I am not asking for untethered access to the entire machine without any permission.

I would even be fine with both having to ask Apple for specific permission via the app submission process and then ask the user if it was ok to give access to specific things.

There are so many ways this could be solved both gracefully and effectively but because apple have decided not to use any real resources on the osx it doesn't happen.


You can have permission models for these things. I am not asking for untethered access to the entire machine without any permission.

I fully agree with this. The ideal model if Apple cared more, would be: fully sandboxed by default, the application can ask extra permissions.

But given that Apple does not do this, for me as a user 'sandboxed' is a better default for me than 'not sandboxed'. I can install/purchase the few applications that are absolutely impossible without sandboxing (e.g. VMWare) outside the App Store.


Sure and thats all fine.

My point is simply that the mac app store adds almost no value as most people don't use it for installing apps.

They use it for updates.


Man, sweet app! However - could you add an option for not showing it in Dock? It's a typical macOS menu bar app, the dock icon is just superfluous and annoying in my opinion. If I were you I would also increase the saturation of the icon a little bit, I think it's looking a little faded/dull/wrong gamma now.


Thanks and yes changing the dock thing. The reason it's there is because there is a standard notes app there too.

But we are making it optional.


Apple didn't build the App Store for you... Apple built it for its users. To create safer Mac. A more reliable Mac.

The store gives the users a relatively safe place to get apps and be rather confident it's not going to screw up the entire system.

This is similar to jailbroken iPhones. Sure you can do it, but the risk is much greater for the average user.


Apple built App Store for 30% cut in vendors' sales.

Sandboxing is just a side-effect of Apple not wanting to deal with any support issues stemming from selling apps that brick users machines.


No its not similar to jailbroken iphones as you can download outside the app store as much as you want. I would think we wouldnt have to discuss trival things like who the app store is built for, not sure if you have any apps yourself but i can tell you that i too build apps for my users and they couldnt get their app on the app store in any useful way.


I couldn't disagree more.

The mac was probably even more reliable before the Mac App Store existed. As for safety I've been using macOS since Panther and I've never had a security problem.

Not allowing apps outside of your store is like not allowing your kids outside. It works on the short term, but it's a terrible strategy in the long term. Users, like kids, need to learn common sense.


I agree with the sentiment, but this doesn't play out in practice because of the dancing pigs problem, which I'm sure you know, but in short basically is "[when] given a choice between dancing pigs and security, users will pick dancing pigs every time."

Malware is deceptive, ever evolving, and constantly violates user expectations in a way that you really can't stay on top of unless you devote a fair amount of attention to understanding how these things work. Mac users aren't necessarily more or less gullible than their Windows or even Linux counterparts[1], but they are used to a more relaxed experience online. When Mac malware and adware really started to hit more than it had in the past (Safari toolbars, MacKeeper, and search hijackers, etc), a lot of the users I supported just kept getting re-infected because what was once safe for them to do suddenly was riddled with malware sites that just read the UserAgent of the browser and deliver the proper payload; people who were used to searching simple stuff like "[textbook].pdf" or "game of thrones.torrent" and would just hit back when a .exe would download now had to actually watch out because they were getting .pkgs and .dmgs to install.

I think Apple's goal with the Mac App store is sound - they saw the changing environment and it was just going to be a matter of time before their users started wondering why the Mac system wasn't as protected as iOS. It's tough to sell people on the security of one of your products when the other one is riddled with adware.

Developers and power users I think all exist in the know enough to be dangerous zone, and they should rightfully know how to get applications that are deemed unsafe for the Mac App store. They certainly have to know how to turn off Gatekeeper or make exceptions to install other apps, they have to in order to get some of the common terminal tools they want, so I'm not sure how the Mac App store is the great impediment to such users.

I understand the complaints of the devs that are in the distributing in the Mac App store - 30% off the top is harsh (though the trade off I guess is that now you get access to the pool of Mac Appstore gift cards that Apple throws out every year), and you get, more or less, the Apple seal of approval. For some, like for commenter ThomPete elsewhere in this thread, the app just didn't mesh with the Appstore because of how it functioned. But for a lot of apps it's just fine - everything they need to do works well within the confines of the store, or the Devs work to create parity between the versions. Daisy Disk, one of my favorite apps I've found from the App Store, does this - there are some limitations in the App Store version, but they adjusted their license to allow parity between the two releases and ensure that regardless of where you bought it, you got the app as it was intended. I really don't think this is much of an issue at all for users who are seeking extended functionality on OS X - if you want to leave the sandbox, it's very easy to do so; just pick a direction and go. But usually the reason for leaving the sandbox is pretty intentional; a lot of the kids are pretty happy just playing in the sand with everyone else, and that's to Apple's credit, not to their shame.

The App Store more or less does what it should and does it well. Pricing needs to be adjusted, as I'd rather devs not have to sacrifice 30% off of already meager prices to the Apple beast. But it's a nice system, and I wish they'd extend it to have a proper package management system baked in, a la apt-get or pacman or yum.

[1] If you think a linux user is automatically more savvy, try sending one just about any semi-malicious bash command and tell them to try it, and watch how many will happily punch it in, even if it requires sudo, or how many will happily copy and paste any command from online without checking it first.


Apple wanted to make an app store like the ios store because they have wanted to make the osx more like the ios.

They even tried with a whole campaign around it called Back to the Mac which was all about making the two feel more alike (which means more like ios).

They didn't make it because of security, they made it because of ease of use and because the ios app store was a huge success.

It is easy to use, but it's slowly killing the future of the ecosystem which might be intentional it sure feels like that.

There is no reason for why my app couldn't work on the app store. Apple just haven't put in the work to solve for permission properly which is one of the biggest issues developers have with the Sandbox.

Most users don't install new apps after they purchase their machine so it's not for them.

Almost no one uses the mac app store to look for apps and those few who do are met with a horrible experience and without any way of knowing if what they are getting is quality app.

Advanced users can't get the apps they need on the app store.

All the app store is really doing is sucking the life out of the apple ecosystem.


> and without any way of knowing if what they are getting is quality app

Indeed. Good luck getting a refund.

Apple should move to automatic refunds for the Mac and iOS app stores just like the Google Play store does.


A store for users that doesn't appeal developers ends up as an empty store with no use for users and Apple. I think that the point of this thread is that maybe Apple didn't set the right balance between the needs of Apple, users and developers.


I've never opened the App Store on macOS except when forced to. I certainly would never use it to discover apps, I just assume it's flooded with crap publishers trying to game the system.

Same thing on iOS... I rarely search for an app through the store. Usually the first thing I do is google for discussion threads on sites like Reddit.


I think Sandboxing, at least in its current form is wrong on the Mac. Trying to Dump down the macOSX like iOS is also wrong.

That is speaking from a User Experience Prospective.


> For both applications, complying with Apple’s sandboxing and feature constraints to get them approved for sale would have required significant rewrites.

As a user, this makes me want to get apps from the app store rather than downloading directly. It bothers me that apps can write arbitrary files. I'd much rather they be sandboxed so that when I tell the OS to delete the app, everything goes with it.


But what about apps that you are downloading that are SUPPOSED to do things to files outside of the 'sandbox'? I can think of a million use cases that require access to arbitrary files or system functions - a backup app, an app that compresses infrequently used files, a network analyzer, etc. The blog post talks about an app that needs access to things beyond the sandbox - the jettison app requires the ability to eject disks. Sure, there are a lot of apps that CAN work in a sandbox, but not all of them. There should be a way to grant apps permissions beyond the sandbox.


An iOS-like approach seems natural.

-download from App Store; app runs normally

-function in app hits boundary

- OS: "app Example has request access to <files: all/this directory/this folder> this time/always/not now/never"

Would solve this problem pretty quick right?

I don't want handbrake to have access to my photos, I'd love Native fine-tuned permissions like this.


Haven't we learned that users will click "yes" on any dialogs that get in the way of what they want to do?

If you put an exit door on a sandbox and give the user the key, it isn't a sandbox anymore.


Have we learned that? I don't have any data, but my impression is that granular permission dialogs in iOS (and Android) are considered good things, at least in the tech community.


You don't have granular control over these permissions. You can either accept or refuse, you can't select which ones to grant or not. I think this is a terrible way to do permissions and poor security. I'd like to see true user-level granular permissions down to the level of being able to specify what hosts the app is allowed to connect with (if any).


iOS's permission dialogs are great, but they're not very granular; it's just stuff like "Foo wants to use your camera", "Foo wants access to your calendar", etc. It doesn't ask you about individual files, and the questions are very clear.

But this sort of thing is universally considered a bad idea: https://i.imgur.com/H0uVqFe.jpg


The image you've linked to doesn't really imply that iOS' dialogs are a bad idea because, as you said, Apple's dialogs ask very clear questions. They don't intimidate the user with tech voodoo.

http://nshipster.s3.amazonaws.com/core-location-always-autho...

Anecdotally, my tech-adverse friends choose Don't Allow when in doubt.


This sounds like a great thing to implement in a desktop OS, if you could do it in a sensible manner with sane defaults.

Unfortunately, with the state of the macOS dev team at Apple (merged into iOS?) chances for a feature like this are kinda slim.


That's too granular, as others have pointed out. It will lead to too many prompts.

Access /foo?

Access /bar?

Access /baz?

But you have the seed of a great idea, which is that the app developer should explicitly request permission, so that they can request it once in a way that covers all the folders they need, rather than one by one. Like:

if requestAccess("~/Documents") == ALLOWED {

// Do the work.

} else {

print "Sorry, the app needs access to your documents"

}

The key thing is that all apps start with zero permissions, and escalate their access only when needed, rather than starting with full permissions, as happens today, which is insecure.


This is roughly what Little Flocker[1] does on macOS.

[1]: https://www.littleflocker.com/


The problem is that permissions only work for the most basic things.


What complicated things would a permissions system not be able to handle?


Here's an analogy: HTTPS Everywhere wants to, quote, "Read and change all your data on the websites you visit."

I mean, yes, that's what it's doing. But a permission system that allowed it to say "Rewrite URL references for a, img, style, video, etc. tags, modifying the protocol, except where you also need to modify other things like s|^http://(\w{2})\.wikipedia\.org/wiki|https://secure.wikimedia... would essentially be presenting me with the source code for HTTPS Everywhere to approve.

And I certainly don't want it prompting on each website, which would be the natural way to implement a permission dialog system. Remember in the late '90s when web browsers would ask you for every cookie, or prompt you when going from HTTP to HTTPS?

Meanwhile, if a remote-code-execution bug is ever found in HTTPS Everywhere, it will have access to literally everything I do on the web. So it's not clear the permission system is really helping anything.


I don’t think the prompt should continually appear. It would just appear the first time an app needs to do something that’s currently out-of-bounds for its sandbox. You then accept it or decline it. Much how the iOS system works.


But what is "something"? Is saying "yes, you can modify google.com" permission to modify news.ycombinator.com too? If so, then you're giving every extension permission to mess with every website, which defeats the point of a permission scheme. If no, HTTPS Everywhere is prompting on each new website, which is unbearable.


It doesn’t defeat it. I expect a browser extension—whose job it is to rewrite URLs—to be able to rewrite URLs. But I don’t expect HTTPS Everywhere to want access to my camera, or to my filesystem, or to the microphone. So I allow the first one, and get very worried if I’m ever even asked about any of the others.

Another browser extension might want to automatically save images I come across to a directory. That one would prompt for access to my Documents folder. It wouldn’t request URL rewrite privileges, or camera, etc.

EDIT: So to answer your question, what is “something”? In this case, that would be: “HTTPS Everywhere wants to be able to edit the web addresses you visit”. Or something like that.


Something like "Read and change all your data on the websites you visit."

It can't just be the web addresses you visit, since it needs to change embedded tags inside the page to request https urls.


Basic Internet Access. How often will you read the dialog for Chrome before you just go "Screw it, set to Always"?


Just once, the first time the application runs into a particular sandbox boundary. The application can decide for itself what granularity it wants to request, then I accept or decline.

For example, the first time I use Chrome to visit a website, it would trigger a dialog requesting permission to “Connect to websites” (i.e. initiate outbound TCP connections toward ports 80 and 443).

The first time I tried to use WebRTC, the dialog would appear for that.


This would be great! Little Snitch, but for file access.


The dev clearly stated he didn't want to do the work to support doing things 'the right way'. He didn't want to do the extra work to keep the same functionality and work within a sandbox.

It is ridiculous we are having this conversation about strictness of a sandbox requirements in the App Store and in another thread people bitch about Dropbox acting like an out of control virus.

As a user: I want it all sandboxed.


I'm the developer. Jettison and HistoryHound have always been available as direct purchases as well as through the Mac App Store. Given the sales volume I got from the Mac App Store vs sales through my website (see the comments about lousy discoverability), it wasn't worth investing more time jumping through Apple's hoops to ship products that would be inferior to what I can write outside the App Store. That doesn't mean I "didn't want to do the work" - it means it doesn't make sense for my situation and my apps. And that's just the case for those two. Two other popular apps I've written - Default Folder X and App Tamer - are impossible to implement in the sandboxed environment. In cases like that, Apple's sandboxing constrains what devs can viably do - not everyone can take the risk of bypassing the App Store, and if they can't, the Mac community misses out because those apps just never get written.


There was no way to do what i wanted to do "properly", I actually did put in all the work of getting it to work by the rules of the sandbox only to be faced with that annoying spinning gear in the top menu, which all my customers complained about.


DaisyDisk handles this pretty well. It pops up a window and you drag your Macintosh HD into the window, and that gives it access to that drive and all files inside of it (as your user only, so it can't backup system files or anything).

That doesn't work for all of your use cases, but it solves some of them (the backup app and file compressor, if you're only backing up your own stuff and not the whole laptop).


I couldn't help noticing the difference you made between "your own stuff" and "the whole laptop", which is still your own stuff. You probably meant what's owned by your user id and what's owned by system user ids. Still that made me think.

I think there are two forces at work here. One is the increasing lack of trust in any piece of software downloaded on phones and computers. This because advertising, spyware, spies, etc. The other one is the habit of renting vs owning. People is used not to really own music, books, apps, etc and even files to some extent. They are in the cloud and we can lose access to them if the owner of the cloud terminates our account. So we're growing accustomed with the idea that less and less of what we use and produce is really ours. Pieces of the hw, sw and data we paid for are somebody's else property. That's bad IMHO.

I'm not on a Mac and I'm backing up all my laptop, included configuration files owned by root and other system users. I understand that non technical users are fine with appliance like laptops that can be returned to the manufacturer and replaced with a new one as I do with a refrigerator. As a developer I prefer to keep control over my stuff. If I were in the refrigerator industry I would probably like to service my fridge myself.


The Open and Save panels were modified in macOS to automatically extend the application's sandbox to include files selected by the user. It is a somewhat clever way to ensure the user has given permission to access something new without actually asking (no question prompt).

In general though, the idea is not to grant extra permissions to one process but to run other programs that DO have the required permission. This can all "appear" to be happening in one application on macOS even though multiple subprocesses are involved.


Exactly. As a user, these are the reasons I prefer the [Mac/iOS] App Store, more or less in order of importance:

• On every new computer/device, I don't want to visit multiple sites and separately download every app that I use/prefer to keep available.

• Likewise for updates.

• I don't like obnoxious developers being "too smart"; There are things that I do not want apps to be able to do by default, on any of my devices, and I don't want you to attempt them unless I unambiguously allow each specific action.

• I prefer to look in one place for new apps and games.

• I prefer to link my payment and personal info to as few places as possibles.

However, I definitely agree that both the Mac and iOS App Stores suck at discoverability, the MAS especially so. It's baffling that such high profile storefronts are missing many basic filters in 2017.


It's also a rather important security feature.


That argument is not really useful as you can basically set up the Mac to make it really insecure.

The real question is should those who really care about security and are fine with the limitations of an sandboxed app really be defining the OS X ecosystem.


When OSX and iOS merge, there won't be any options other than the App Store. Might as well bite the bullet and make the necessary revisions, or just decide to abandon the Apple market.


Not that Apple never spoke an un-truth, but they're on the record saying that will not happen:

http://fortune.com/2015/10/13/apple-merge-ios-os-x/

(They also said they would not launch a small tablet and so on...)


No stylus also.


Which is still true, there's no stylus for the iPhone. You can buy one for the iPad Pro, which is a completely different product, just like you can buy a Wacom tablet for your Mac.


I know. My point was that Steve Jobs was extremely critical of tablets that have a stylus and said ipad won't have one ever. But they went back on that, too, like the other examples.


Ah, I was only aware of Jobs' comments about styluses in 2007, which are often quoted but not really relevant (he was talking about phones). Turns out he also brought it up in the context of the iPad:

https://www.wired.com/2015/09/steve-jobs-stylus/


That's not happening, and wouldn't be worth worrying about until it's announced anyway.

We know it's not happening because Tim Cook has explicitly said so. Additionally, it doesn't make financial or engineering or UX sense.


Eeeeeeh ... you know .... iOS is just a mobile version of MacOS ... to be specific it's macOS code plus some code to make it mobile friend. Thus there is zero need for a merge.


Is that really happening? Links or you just got information from inside Apple?


I'm speculating. I just can't see the financial upside for Apple to continue with Mac OS X. The vast majority of their sales and profits are from phones, tablets, and music.

Mac OS X and laptop and desktop hardware will become more and more of a distraction. We've seen them stagnating already. As a unix, Mac OS X is a rather elderly BSD.

They may keep a laptop device in the mix, but it will be more like a chromebook and run iOS.

Again, I'm speculating.


Except you need to use macOS to develop iOS apps.


Now, yes. No reason that couldn't change. It's just software.


> When OSX and iOS merge

[Citation needed]


It entirely matters what the app is trying to do. One of his apps Jettison lets you control disconnecting external drives by adding keyboard shortcuts. That is not something you can reasonably do from a sandbox. You have to be able to query arbitrarily which drives exist and then interact with them.

Otherwise you have to do the hack he was talking about where you download and install the helper from the internet and the controller is installed from the Mac App Store.


Copied from my previous post:

Wouldn't this work?

-download from App Store; app runs normally -function in app hits boundary - OS: "app Example has request access to <files: all/this directory/this folder> this time/always/not now/never" Would solve this problem pretty quick right?

I don't want handbrake to have access to my photos, I'd love Native fine-tuned permissions like this. Seems like you could adapt this to any functionality be it location/file access/ability to do certain things etc etc. you know... just like iOS does


The issue here is that the majority of Mac users are not as savvy as HN readers. Apple rightly avoids popping up these kinds of prompts because the typical user has no idea what the request means, much less the security implications of allowing it. If you're going to sandbox, what Apple's doing makes (some) sense - the issue is whether sandboxing needs more granularity, more capabilities and better support from Apple on the developer side. Then again, some things would still be impossible unless Apple granted special exceptions somehow. It's a tradeoff - Apple has to choose a line somewhere - they've chosen it where they have, knowing that it limits what developers can do and completely blocks certain classes of apps. When sandboxing was first introduced and I objected, I was told that Apple was willing to accept some "collateral damage" in return for what they perceived as better security.


I agree with your key point, but you should also bear in mind that there is a rough correlation between apps that need escalated permissions and user 'competence' (for want of a better word). The users that want to install daisydisk, or https everywhere, or the apps covered by the article are much more likely to be experienced users than novices.

There are exceptions, of course, and that's where things get nasty, but there's surely an optimum compromise encompassing some level of sand boxing and some level of permission management, rather than the extreme of 'everything goes' or the opposite extreme of 'no functionality'.


Agreed - the average Default Folder X user is definitely more competent than the average Mac user (from my standpoint doing tech support, thank goodness). That's part of the reason I'm able to make a living outside the App Store - for my particular stable of apps, customers are willing and able to come find my website. There are also issues with the App Store that don't involve sandboxing, such as the fact that it's tough to build any sort of relationship with customers when we don't get any data from Apple about them, can't reply to App Store reviews, can't market or sell upgrades, etc. It makes it a lot harder to make this a long-term business instead of just a hobby.


Apple needs to decide, it's not up to us. Currently, they seem to be doing nothing.


In principle you are right. It would be nice if every app was sandboxed, even apps distributed outside the Mac App Store. But in practice the Sandbox has a few issues that make it unusable for many use cases:

- There is no way to provide automatic software updates for sandboxed apps. For Mac App Store apps, that doesn't matter (MAS takes car of updates), but for apps distributed outside the MAS, this is pretty much a deal breaker.

- Many technologies are not available for sandboxed apps, eg. shared memory. This makes it hard hard to distribute some popular software on the Mac App Store (eg. PostgreSQL)

- Unix Socket Connections outside the sandbox are not possible. This makes connecting with a lot of services (eg. SSH Agent) impossible.

- the whole sandbox mechanism is buggy, poorly documented, poorly supported, and error logging in insufficient.

I currently distribute a sandboxed app outside the Mac App Store, and I'm considering to remove the sandbox for the above reasons.


For updates, you can use the latest Sparkle implementation, or something like it. It works with Sandboxed apps.


It doesn't yet. From the website: "Support for sandboxing is currently under development."

Allowing automatic software updates requires leaving a big fat hole in your Sandbox...

(And what's the point of restricting your app to a sandbox, when it can replace itself with a non-sandboxed app?)


There is a working branch which fully supports Sandboxing with a secure approach: https://github.com/zorgiepoo/Sparkle This is set to be Sparkle 2.0.

You raise an interesting point about security. It's about what you trust. Do you trust the app, or do you trust the developer of the app and their update infrastructure too. To have auto updates you need to do the latter.


Bear in mind that no it cannot write arbitrary files. It's a unix system, it has unix permissions, and required privilege escalation to write to locations the user is not allowed to.


It's a unix system, it has unix permissions, and required privilege escalation to write to locations the user is not allowed to.

Although strictly true, Unix DAC is a security model that stems from the 60/70ies. When a malicious actor gets read (or write) access to your home directory, it is pretty much game over (think cryptolocker, identity theft, loss of sensitive files, etc.). With vulnerabilities in internet-facing software being a fact of life, you want compromises to be restricted to their own little sandbox, not all the files in your home directory.


Wouldn't an application-specific user account (mostly) solve that problem without having to resort to a more complicated access control model?


Then you have to fiddle when you want the application to read/write a file in your home directory. So, then either the application has blanket access again or the user has to manager per-file groups or ACLs.


So a text editor gets the user's permissions, a game that writes a local save file has its own permissions ... what's an example app that wouldn't be able to work this way?


Can a non-AppStore app voluntarily sandbox itself?


Yes


Can a user easily tell when an app has done so? (Or not done so?)


Yes, using Activity Monitor, as a sibling mentioned. I have done this regularly over the years and my conclusion is that virtually no app distributed outside the App Store does this. Even when they have an App Store counterpart (example: 1Password).

Hence, I have decided to always purchase the App Store version of an application when available and to think twice if there is no App Store version. I do not want to give a random developer full access to my filesystem.


> I do not want to give a random developer full access to my filesystem.

Surely an app can only do that if it requests escalated privileges. By default, I would expect it to have the same filesystem permissions as the user that launches it.


The default permissions of the (typical Mac home) user are: read access to most of the filesystem, write access to the full home directory, /Applications, and some other locations.


So that's not "full access to my filesystem" by any means. Maybe there could be a bit more nuance, but I don't think this is an unsolvable problem.


There's a "Sandbox" column that can be enabled in Activity Monitor. Probably the easiest way short of terminal commands


Easiest way is to use the app "RB App Checker Lite", and check if all the binaries in the app are sandboxed, and what permissions they have.


Not really


depends on the app and what it is trying to do but no clear indication.


Why? It has worked fine for that past 40+ years. I don't want my desktop OS to be targeted at the lowest common denominator.


More like the past 15 years: OSX was released in 2002, and is a full ground-up replacement for the original MacOS. So there's that.

There's the scale issue. Apple served perhaps low single-digit percentages of the PC market, which ranged from the tens to hundreds of millions overall, so millions to tens of millions of users, most affluent and educated. Computer usage is highly democratised now.

Which gets to the third point: mobile OSes are targeting user populations in the billions, across the globe, and at all manner of educational and literacy levels. If you think there's any possible way that's not going to target the lowest possible skill level, or that that skill level isn't tremendously low (see a recent OECD computer skills survey across the G-20: about half of all users have either no or the very most basic computer skills), well, I'm sorry.

There's a reason wide adoption leads to generally de-skilled products.


I would agree if Apple's restrictions were at all reasonable or flexible.


It doesn't make sense for Apple to enforce sandboxing at the store level, since it merely incents developers to distribute outside the store. And some apps that remain in the store have a worse UX, like not having certain capabilities, or requiring a helper app, which is a horrible solution.

Instead, permissions should be implemented at the OS layer, not just for Mac app store apps. Here's how it would work:

- An app could specify a list of permissions, like on Android.

- One of the permissions would be "unrestricted", which is equivalent to today's unsandboxed apps.

- The first time you try to run an app that requires unrestricted permission, macOS will tell you the app could be dangerous and ask for confirmation. This is similar to how Gatekeeper warns about unsigned apps, but here the focus is on what the app can do, not who made it.

- If a legacy app didn't specify a list of permissions, it would be treated as "unrestricted".

That way, there's no incentive for developers to leave the Mac app store. Security is increased for all users, no matter where they download the apps from. This mechanism doesn't restrict the power of the platform, what developers can do.


UAC is basically that except only for when administrator permissions are required, and apps still abuse it. Most users just click through things like that without reading, and don't really have the knowledge to evaluate whether it makes sense for an app to need such access in the first place.

I don't see how your idea would lead to anything else when it asks in even more cases that UAC does. Most developers will just not specify a list or just specify restricted, like they did on Windows when UAC came out.


I haven't used UAC, so I can't comment about it, but permissions on iOS work fine. I'm asked only once, usually the first time I use an app, or access certain functionality in an app, not constantly.


Yes, but there's no broad "catch all" permission, and the permissions are things every user will understand (e.g. access contacts). Additionally you don't have the option to pretend your app is older than it is and bypass permissions altogether. Your proposal is very different from the iOS model.


Broadly, my proposal is the iOS model + a catch all permission. Apps that try to bypass permissions are treated the same as apps that request unrestricted permission.

You're right that the permission prompts need to be expressed in an understandable way. For example, don't ask "Do you want to allow Skype to open TCP port 800?", which sounds like gobbledygook to non-technical users. Instead ask, "Do you want to allow Skype to expose your device on the Internet?" or something along those lines. Or maybe skip this prompt, since if Skype is sandboxed, the danger of opening a port is reduced. Basically, make an intelligent tradeoff between security and usability.

You're right that it will be harder for users to understand than iOS, but it's still better than the "anything can happen?" status quo.


I'm not familiar with Apple's guidelines for publishing apps to the Mac App Store, but this post highlights an interesting point--

Traditionally, the burden of security was on consumers: which emails or files to open, programs to run/install, actions to approve, etc. Efforts to enhance the security of third-party software have been sporadic and limited, e.g. SELinux policies, changes to ports to use OpenBSD's pledge (systrace before) and FreeBSD's capsicum.

This is the first time I see a mainstream OS vendor forcing third-party software authors to use advanced security mechanisms (like sandboxing) as a prerequisite for software distribution through official channels.

I think it's great. I hope similar policies make it to Android and Windows.


Android always required sandboxing, and Windows's Store/UWP (and the older Windows 8 variant) also require sandboxing. Unfortunately Windows "desktop apps" don't have the option of using the same sandbox, but with some effort you can sandbox your program (Chrome does this to its renderer subprocesses, for example).


To clarify, the same AppContainer mechanism that UWP apps run in is available for use by Win32 apps (e.g., desktop IE11 used it for "Enhanced Protected Mode"). It's not suitable as a way for users to force existing apps designed for medium trust to run under AppContainer, which I'm guessing is what you meant?


No actually I wasn't aware AppContainer was available to Win32 apps, I thought the only thing they could use is integrity and the pre-Vista permission model.


It's not great because it basically hinders any real development and innovation on the platform.

It's not felt as much on iOS because so much effort goes into building new features, tools and improve hardware that it feels like you are innovating even though you are sandboxed.

The OS X haven't had any real love for a long time so Sandboxing it is slowly suffocating the entire ecosystem.


As implemented, yes, sandbox is a hindrance. But it could be implemented better: https://news.ycombinator.com/item?id=13844014


I completely agree have also been my suggestions.


I feel like 80% of apps are probably fine either way though.


Probably more of them, but thats not the point.

Most mac buyers never install an app after they buy their machine which means all they use the app store for is updating. You don't need an entire app store to do that.

No one uses the mac app store to find apps. There is no "browsing around installing different things to try them out" like there is on ios it's simply not how people use the computer.

Apple would be much better of with simply featuring apps they vouch for and then stay out of the rest. There are plenty of ways to deal with security that doesn't hinder development of the platform.


As a user this frustrates me no end.

I want my apps to be sandboxed to protect my computer. I want my apps to all be in a central repository that automates a bunch of painful processes (buying, updating, etc).

But the Mac App Store is a dumpster fire at the moment. Its impossible to find the thing you want, its hard for developers to comply. Its the worst possible outcome of the store concept.

Apple really needs to lift its game.


If you think it looks rough check out the Windows app store.


The Mac App Store provides real benefits: reduced app permissions, effective malware screening, improved auto-update, and easy uninstallation.

I do see that it's incompatible with many OS augmentation programs, but for the App Store to reduce security would be pyrrhic. What we need is a user-granted sandbox opt-out, so that I can unencumber only programs I believe need it and won't abuse it, without taking the App Store's benefits from those programs.


My app store is homebrew. It's extremely seldom that I don't find what I need there.


As an iOS developper, i feel really jealous. I see those mac developpers running away from the jailhouse, dancing and chanting about their freedom, while i miserably keep giving 30% of my revenues to a company that keep looking at third party developpers as a burden.


At this point Apple may as well just shutter the Mac App Store and bring back the software update utility. The restrictions the place on apps in the store are too onerous and are inconsistent with the nature of the platform.


A common theme I'm noticing in these comments is that the MAS provides value by 1.) allowing easy reinstallation of all apps on a fresh system, and 2.) mitigating malware risk. I'm very surprised by these opinions, to be honest. Reinstallation of applications on a fresh OS is such an infrequent event that it makes no sense to optimize for it. And malware? Really? Was it such a problem before the MAS? I agree these things have value, but not enough to give away so much power to Apple.


Many users don't seem to agree :)

I'd add a third one: buying is 1-click and shares no info with the seller. As opposed to the usual "navigate this crappy checkout process and get spammed forever" one.


somehow or other, i find myself reinstalling apps on fresh systems what seems like "a lot". it's really fucking annoying to have to chase through custom app registration and download systems.


I am increasingly against sandboxed platforms on the desktop. We have a perfectly great sandboxed platform on every desktop already. It's called the browser.

What our OS overlords need to do is create great App Stores which are intended to promote the apps that explicitly cannnot do things within a sandbox, etc., and for the rest, increase hooks that are provided to web apps so they can act as first class citizens as well.


Just because you can't or won't use the sandboxing required by the AppStore, that doesn't mean that you should just not go to the MAS and ignore sandboxing... maybe you should _always_ sandbox?


If any developer thinks that in a few years, sandboxing won't be mandatory and fundamental on macOS, I don't know what to tell you. So running away from it now is prolonging the inevitable.


I am against any form of sand boxing and crippling my control of a system as a developer. Which is one of many reason I hate web developing with a vengeance. Even more than I hate Windows ( though win 10 seems to have potential ).

I am a big , not huge, but big fan of Apple but in this case of me surrendering control.

Μολων λαβέ


There is a big opportunity for Homebrew Cask[1]. It's already a fully-fledged app catalog. It's only missing a GUI for normal people to use it.

[1]: https://caskroom.github.io/


It would be interesting to do a study of what features developers require no-sandbox for, then maybe Apple could address those specific areas.

Most of the apps I make use the sandbox with no problem.


The other day I tried PixelMator and loved it right away. Only thing holding me back from buying it is the 'Mac App Store' :(


Ultimately, it comes to these apps not making money from the App Store and it's not worth the hassle anymore


The company's products looks like a bunch of simple utilities; I would be surprised if they any made any money at all from the App Store.


You'd be surprised with what you can actually make money on the App Store. Yes, there's money in utilities.


I'm amazed at the possibilities out there for some easy cash.

Guy I know paid thousands of dollars for commodity "libraries" like XML parsers, ZIP utilities, FTP/SFTP, all because there wasn't anything out-of-the-box for his VB6 product.


Jettison looks like a nice app.


Apple should shut down the Mac App Store and open a Product Hunt style website for all Mac Apps instead.


Please replace this title, it's misleading.


Thats the title of the post, so not misleading at all.


The title makes sense on that company's blog, but in the context of HN it could appear to mean that the Mac App Store itself is going away.


Not with the domain indicated right next to it.


It's what I thought at first though.


Or a modicum of critical thinking.


Can we please not cater to this kind of anti-intellectual dumbing-down of things? Lowering the bar to spoon-feed a TL;DR of the article's content into the title - it's just getting ridiculous.

Maybe for every complaint about article titles, I should respond with a demand to simplify them even further with "Up-Goer-Five" talk[1]. After all, if we're protecting people from having to think, we may as well lower the vocabulary requirements as well.

[1]https://xkcd.com/1133/


Not misleading. The phrasing might be ambiguous, but in this case it's the author leaving the Mac App Store, not the other way around.


>let’s just say that while the Mac App Store is convenient for consumers, it doesn’t really serve the needs of some developers

Boo fking hoo. If you didn't want to sell to consumers then the choice of selling your app in a less consumer convenient way would make sense. If you just don't want to do a little extra work or are put off by Apple's consumer focused restrictions, you can just go away if you ask me.


This post just goes to show how many people use the upvote button as a way save articles without reading them first.

The flywheel of clickbait titles in action.




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