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We have fairly decent CRT emulation via pixel shaders already. Scanlines, phosphor glow, barrel distortion (curvature), shadow masks/aperture grills, etc. And yeah, all of that at 4K can strain a top-end video card. That and using a shader like this adds an additional frame of latency.

The truly limiting quality issue is that the contrast of LCD monitors doesn't even come close to that of a CRT.

It's really quite amazing how much we acclimate to the inferior contrast of LCD displays. But if you ever run the output to both a CRT and LCD side-by-side ... it'll truly shock you what a difference there is.

I've yet to see an OLED PC monitor in person. Hopefully they're a lot closer.




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