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But maybe after learning there would be subtle difference in play between different players, based on their values. Just like after you learn the rules of the world and are an adult, you act differently.

So for example I really just cannot bring myself to play a "dick" character in games like Fallout 4, Skyrim, Mass Effect, etc, but I know plenty of people who delight in it.




See - this isn't what they're discussing at all, it seems to be what they're trying to imply with the naming, but it's not actually that at all. They're discussing game mechanics that force you to say - shoot some cops. Is it dickish to shoot cops in GTA?

I don't think people's real world values have much if any influence on their play style. Ultimately playing Skyrim and Fallout for stealth and one hit kills will dictate a lot more the decisions I make than their moral value to me. I need to make certain decisions in order to optimize my build, so I'll make those decisions whether I like the values they show or not and whether they're consistent or not. I kill for weapons and armor, I steal for cash, etc.


> I kill for weapons and armor, I steal for cash, etc.

It's funny like the parent I cannot bring myself to do that to "innocents" in games like Skyrim, even if the game reward it, I need to really force myself to roleplay to start letting my values step back




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