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League of legends for example has bots appear in PvP games. While these bots are not produced by the game's developers not a lot was done then to get rid of these things. I guess they were tolerated since it just make the queue times smaller for human players.

( http://boards.na.leagueoflegends.com/en/c/gameplay-balance/b... )




Well, Riot solved that by getting rid of Dominion. ;) But seriously, they were mainly present in the game mode mentioned, and now in Co-Op vs AI, just because they want to level the account and sell it. Doesn't really affect the majority of the population until selling point, and once it's been sold, it's easy to tell a botted account.


Yeah, I had a game with a sub-30 friend on Dominion. We were the only non-bots that match. I called it out in chat... not a single bot responded.

They all pretty much just walked counter-clockwise and just used autoattacks or tried to capture points.


Bots has come a long way through Guild Wars where they were basically fancy scripts to inducing AI in the start to becoming chatbots and having bots capable to do elite areas with teams "undetected" (knew the person within the guild, slipped up on guildrun using multiple instances of ghosts in ts). There was also pvp (different bots) bots that can/could do alot more than predetermined patterns.

In pve they became so common that the game economy became completely based off them (without the majority's knowledge).

The intelligence of other bots/programs to give a player an unfair advantage of some sort has also come an awfully long way. One example is the leaps the aimbot took in Halo PC, from being easy to detect even when used by top players to being nearly indetectible (except when priority issues or other bugs/glitches appear).


Runescape's economy was largely based on bots and the economy crashed when Jagex finally purged them all.




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