Not to detract from your general point, but Ogg and Vorbis support DRM to the same degree that any other container and codec do, it's generally an orthogonal concern.
It's main problem is network effects, in cases where network effects don't apply, e.g. game audio and web streaming audio, it has longe been used by big names such as Microsoft and Spotify.
There is now no reason for it not to be the standard for web audio, since you can even fall back to Vorbis in Flash 8 via a non-native decoder. It's also likely to get a boost in the pirate video market, even when paired with H.264 as a result of WebM introduction. It really could become mainstream for a variety of uses.
The biggest drawback in the last few years has been the lack of support in iPods. It will be interesting to see if Apple chooses to prevent you playing Vorbis audio on your iPod Touch even if it caves and allows it for web audio.
It's main problem is network effects, in cases where network effects don't apply, e.g. game audio and web streaming audio, it has longe been used by big names such as Microsoft and Spotify.
There is now no reason for it not to be the standard for web audio, since you can even fall back to Vorbis in Flash 8 via a non-native decoder. It's also likely to get a boost in the pirate video market, even when paired with H.264 as a result of WebM introduction. It really could become mainstream for a variety of uses.
The biggest drawback in the last few years has been the lack of support in iPods. It will be interesting to see if Apple chooses to prevent you playing Vorbis audio on your iPod Touch even if it caves and allows it for web audio.