The proper solution for data plans is not to avoid features that are harmful in their presence entirely, but rather for the OS to be aware of when it's connected via a metered/capped connection, and behave differently. Just like how Android devices can detect when they're connected to "open" wi-fi hotspots and auto-wrap their connection in a Google VPN.
Just because you have a logical reason to not want to serve updates, should not prevent IT admins from getting a good default experience when they have 1000 machines on a LAN that all want to update.
> but rather for the OS to be aware of when it's connected via a metered/capped connection, and behave differently.
Pretty much all internet connections are metered/capped, though prior to recent FCC transparency rules the caps on residential fixed broadband were often undisclosed or affirmatively misrepresented under false "unlimited" labels.
Making the OS appropriately sensitive to the costs incurred by each network-involved transaction relating to updates and the system owner's preferences regarding balancing those costs against the value they provide in update experience is abstractly ideal but decidedly difficult.
As i was saying above, the majority use-case of update sharing is sharing updates over a LAN to other computers in the same office.
Note that, even in that case, the connection to the outside world might still be metered/capped—but the connection to LAN peers obviously isn't. That means that "does this traffic cost anything" is an evaluation the OS would have to make per socket (or requested socket from a higher-level library, like Windows' BITS), rather than per interface.
Man, windows 10 already does that. In the advanced update options there is a distributing method menu and it is pretty clear they are using our machines to distribute updates to others.
Disclaimer: Haven't checked in a while and can not do it now, but it was there until not long ago.
Metered is part of your connection settings, iirc, like when you establish a connection to a new wifi network. Other applications may be effected by metered networks, and iirc updates don't run at all when on a metered network.
Regretfully steam does _not_ use p2p downloads. People running lan parties would be so much happier if steam would just do a lan broadcast to look for local copies of a game before downloading. (a very limited form of p2p)
They already have local streaming for games so they have the infrastructure for this.
> With recent developments in net neutrality and data plans, p2p could drastically impact my data plan and cost me money.
The solution is to pressure your government to make net neutrality a law and vote with your dollars and use ISPs and network providers that are not intent on breaking the Internet. All Internet nodes need to have the same access to the network. "I am too lazy to do anything about it and too cheap to pay for data" is not a valid argument on a discussion forum called Hacker News.
There is no reason you should be required to distribute any content to participate. Leeching content from your peers is still a beneficial behavior from the perspective of the content producer due to the reduced cost of distribution.
Seeding a website would be like paying a membership fee with surplus currency that you have been throwing away monthly.
With the proper incentives and controls I suspect there is content you would be compelled to seed.
It beneficial for you as well. You benefit from faster updates. Just like torrenting film is beneficial to you because you benefit from fast movie download.
I dont want to be (potentiall forced to) distribute software.
With recent developments in net neutrality and data plans, p2p could drastically impact my data plan and cost me money.
Sure I can see why you would think the potential is, but for me p2p data distribution is out of the question, at least for now.