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Finally! With one developer full-time, this project will pick up the pace.



Pardon me for not being able to tell, but is this sarcasm or sincerity?


I was reading a bit through the mailing list and it seemed that the GIMP development team had bit off a bit more than they could swallow at that time. This is what I've got from it:

* They rewrite the core of the software to allow a lot of new features.

* The developers could not agree on all critical details on how to proceed.

* Some developers got frustrated because things were not going their way or proceeding too slowly.

* The new model of how things work makes much of the old code obsolete.

* There are a lot of modules which need to be rewritten to use the new core.

* Before thinking about releasing the new GIMP >50% of the total work has to be done making transition hard.

* Due to its 'unique' interface a lot of people don't like the GIMP even if it would do everything they need.

* Designing and implementing a new interface is another pain point.

Considering that currently the GIMP is at a critical point in its development, a full-time developer could really be the pivotal element in making it succeed. I don't know much about this particular developer, though.


Your summary is more or less correct :)


Sincerity of course. There's so much work to do on GIMP, especially with GEGL integration and non-destructive editing, and too few hands to work on it. It would actually deserve 5-10 full-time developers given the project size, but 1 for the moment is good enough.

If you ever tried slipping a few line of code for a side-project or a free/open source one, you know how hard it is to focus when you have such limited time and energy.


I just picked the $8 tier :) I advice you do the same :)




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