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I've seen fatal flaws from supposed experienced C and C++ developers in a large number of high profile projects, that would otherwise be nuked from existence had they used Rust.

I've also encountered severe flaws in libraries written by experienced programmers working for companies like Google and Red Hat that the Rust compiler caught during translation to Rust.

That's not counting the immense amount of tooling and features that make managing large projects a breeze in Rust. Managing a 100K Rust project with a large team is easier than managing a 100K C++ project with a large team. You can't guarantee that no one will ever make mistakes.

I find segmentation faults to be common place in C/C++ projects from experienced developers, and it's quite difficult to debug them at times.




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