Whether this they stick with Clojure/FP or not, isn't it important for them to at least try. Sure maybe FP isn't the best tool for this job right now but maybe someday it will be. However as a development community if we don't even try to use it for real projects it will never get better.
Perhaps through their trials and tribulations they will gain the knowledge to aid in the development of Arcadia/ Clojure + Unity. I just feel like there is a lot of well meaning but discouraging comments here but I think people often forget the science part of computer science. Sometimes you just have to experiment and fail and experiment some more to push a paradigm farther.
I don't know how successful they will be with this approach and maybe they will end up ditching it but even if they fail the first time they have the opportunity to gain valuable experience.
Exactly! I'm one of the core devs, and we all see Arcadia as an experiment in what game development could be. Some people want to expend effort mastering the tools of the day, and that's totally cool, but we're somewhat more motivated to spend our time trying new things. Members of the community have already pushed out a number of games, and their experiences have guided made the tool better and better.
Perhaps through their trials and tribulations they will gain the knowledge to aid in the development of Arcadia/ Clojure + Unity. I just feel like there is a lot of well meaning but discouraging comments here but I think people often forget the science part of computer science. Sometimes you just have to experiment and fail and experiment some more to push a paradigm farther.
I don't know how successful they will be with this approach and maybe they will end up ditching it but even if they fail the first time they have the opportunity to gain valuable experience.