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Here's how I would have done it:

http://images1.bingocardcreator.com/blog-images/hn/deep-disc...

Anyhow, the idea was to simplify the workflow and simultaneously abuse the power of defaults and user psychology. I also intentionally ditched some parts of the offer which I don't think add business value, such as fine-grained control on the split.

(I'd A/B test including "65% of people pay this much" on the #1 step, probably with a subtle yellow highlighting.)



Haha of course. I thought "wow this is great, who is this? they're worth talking to in the future" then see that it's you patrick. Every time..


The fine grained control makes me feel like I have more say in the process, even if in the end I'll probably just split evenly.


I don't think the find-grained control adds any business value, but I think they put it in there for people who had already paid for some of the games, since some of them are fairly popular. World of Goo did a pay what you want approach a few months back.


"Stick it to the man" makes a great bullet point.




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