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Show HN: What a single developer can build in Unity these days (freak-racing.com)
34 points by stevensanderson on Dec 1, 2016 | hide | past | favorite | 11 comments



Interesting. Any examples of what a married developer can build in Unity these days?


I'd wager significantly less, if they aim to stay married.


Your significant other needs to have a hobby too... Help her or him find something that takes some time every day (my girlfriends paints and reads -a lot-, for example).


Have him/her make sprites. It'll be way more efficient.


A single married developer, not much. But a team of married developers maybe a lot.


I always think these comments are jokes. Are people serious?

I was thinking about skipping the Global Game Jam this year, and of all people, my girlfriend is the one who keeps saying that I should take the weekend off and do it anyway.

Admittedly we aren't married yet but I hope that will not change the part where she supports my hobbies!


Is this "What a single developer can do over two years of 80-hr/week work", or is it "What a single developer can do in their spare time over a few weeks"?


I'd also be interested in knowing how much prior experience the developer has with Unity.


Well, getting help from the Unity asset store can go a long way.


Very nice! Any pointers on how you converted it from Unity application to app?


There's an export option in Unity by default to turn your game into a packaged application. Tons of indie games harness this to create platform-specific binaries. There's even an export option for HTML 5/WebGL if you're into that.




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