Rapid and classical are totally different beasts. Rapid is more fun to watch in real time, but doesn't usually produce high quality games. On the other hand, classical can often be miserable to watch, but typically yields games worth of study for years to come.
Watching computers is valuable to a point, but completely different from watching humans. The search space that humans can cover is much smaller, so the games end up being more positional, and easier to understand for a spectator. I wish that they would build a chess engine that emulated a human thought process so that it could be used as part of following a game in progress. The way they used the engine in the official world championship broadcast was frustrating. I don't care if white has a forced mate in 83 moves, I want to know how the position seems based on a shallower but more positional analysis.
Watching computers is valuable to a point, but completely different from watching humans. The search space that humans can cover is much smaller, so the games end up being more positional, and easier to understand for a spectator. I wish that they would build a chess engine that emulated a human thought process so that it could be used as part of following a game in progress. The way they used the engine in the official world championship broadcast was frustrating. I don't care if white has a forced mate in 83 moves, I want to know how the position seems based on a shallower but more positional analysis.