I know, I know! I really have tried, but apparently I have to adult more than I used to these days :( I'm fully expecting it to be worth it when I get there - I missed Planescape at the time for much the same reasons, and ever since I finally played it about 10 years back (was unemployed for a while! :) ) I've been happily calling it the greatest game ever.
Good to know that Nuka-World delivers though - I've been saving it for the christmas break.
As far as "mediocre base - great DLC" goes, I'd guess it's a result of the modern DLC culture - where it used to be that if a game sold well enough there'd be a mission disk later down the line, most studios are already hard at work on the DLCs before the base game is even released, so the DLC teams (in as much as they're separate from the main team) get all the lessons, bug reports and player reaction from the trunk development, and longer deadlines to boot. Oblivion and Skyrim's expansions definitely reaped some benefit that way, imho - Shivering Isles in particular was an absolute masterpiece, for my money.
The nice thing about the original Fallouts, they are turn based and low requirements. Slap them in a VM and you can just pause the whole machine instead of worrying about save points and such nonsense.
I beat Prince of Persia way, years ago. I did start to sweat when I realized the whole game had a time that doesn't show up until the end. Save state and pause state made me less worried about doing things quickly...
I am very glad I found a reference to Planescape here. I'm relatively "young" to have played P:T, I played it when it was already an old game, but the story really stuck with me. The best story I've ever seen in a video game.
Good to know that Nuka-World delivers though - I've been saving it for the christmas break.
As far as "mediocre base - great DLC" goes, I'd guess it's a result of the modern DLC culture - where it used to be that if a game sold well enough there'd be a mission disk later down the line, most studios are already hard at work on the DLCs before the base game is even released, so the DLC teams (in as much as they're separate from the main team) get all the lessons, bug reports and player reaction from the trunk development, and longer deadlines to boot. Oblivion and Skyrim's expansions definitely reaped some benefit that way, imho - Shivering Isles in particular was an absolute masterpiece, for my money.