Hacker News new | past | comments | ask | show | jobs | submit login

Fallout 1 and 2 are about storytelling. Most of their value comes from great text and situations, so the interface should not really matter.

If you want to give it a shot but get annoyed by the fighting system, try it as a social character, zero-fight gameplays are possible.




It's not that, it's the texturing. I'm color blind and most of the game looks like a blur. It's super hard for me to tell things apart without a 3d component. It's worse since the game is painted with the fallout-blend or gray, brown, and more gray.

I can do play the game just fine but I end up missing a lot because I can't tell if from rocks.


There is a tool that might help you, it's called Visolve (http://www.ryobi-sol.co.jp/visolve/en/visolve.html).

I couldn't find anything similar for Linux distros, though.


That would be fantastic if I could download something like this for my thinkpad. I know what spectrum i need help with from doing the enchroma test. I'm red green.

Edit: thinking about it more, the easiest way to get something like this would be to just put an overlay on my monitor with the coating that the enchroma uses. This would pretty much solve my issues.


Maybe the color calibration features in the display stack could be used to apply something like this globally to a system. They should allow quite powerful color transformations.


That's why I liked Halo. Red and blue on a high contrast background.

These days I use Enchroma [0] glasses. I still can't identify colors that well, but it helps with differentiation.

[0] http://enchroma.com


You don't need a 3D component to solve that problem, only an optional bright outline around clickable objects like in Baldur's Gate 2.

EDIT: It seems in this case it would have to go further than BG2, but I stand by the claim that BG2 style highlighting is a useful accessibility/convenience feature, and I personally did not find it immersion-breaking.


That wouldn't help. I cant tell the difference between floors, doors, and walls. Also something like an outline around objects is really immersion breaking. Doing color shifting or removing a spectrum from being displayed like an enchroma would probably work.


I thought the isometric interface was a strength. It lends a solid feel to the game, without the clipping you have in Bethesda's 3d environments. I also think the freedom from clipping was a huge part of what gave Minecraft it's feel.

It also makes exploring more efficient, as you can search containers and interact with objects and characters a quasi 3D world without the need for 3D rotation. Which I think is important for the kind of game Fallout is.




Consider applying for YC's W25 batch! Applications are open till Nov 12.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: