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I did something similar in pure JS a few years ago. It's definitely possible to render the image into a canvas and save it/upload it/present as a data uri.

I'm pretty sure the applied css effects should carry over to the canvas.

Recently, I've been looking more into WebGL and what's possible with GLSL shader scripts for image warping (for VR) and image processing/effects. see shadertoy.com etc.




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