Superhuman APM makes it a really different game. Current Starcraft AIs can do thousands of commands per second. That means that essentially each unit has its own AI and can act independently of all the other units. There's almost no delay between different unit commands.
Unlimited APM makes AI much less interesting from the perspective of game theory.
Think of it like a robotic boxer, except instead of an android, they build two 30 foot long walls of spring-loaded boxing gloves that close in on the human boxer. Yes, the robot punches the guy a lot, so the problem seems "solved" but it isn't really.
Unlimited APM makes AI much less interesting from the perspective of game theory.
Think of it like a robotic boxer, except instead of an android, they build two 30 foot long walls of spring-loaded boxing gloves that close in on the human boxer. Yes, the robot punches the guy a lot, so the problem seems "solved" but it isn't really.