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> It's not as puzzle-y as Zachtronics games, though.

Factorio has layout and pipelining elements that remind me strongly of Spacechem, but taken up in complexity and scale. I've played Minecraft, but not very many mods, so I can't comment on that, but I can say that Factorio is one of the first games in a while that I can sink hours per day into, treating it as a puzzle game. To me, it's like Spacechem scaled up and with the scenarios chained together seamlessly.



Check out SethBling's let's play of FTB (feed the beast) modded minecraft. If you know who Seth is, you'll know that he's great, and this is him playing with a grab bag of minecraft mods. It's outdated, but it shows the appeal.

Mind, I haven't gotten my hands on factorio yet, so I'm judging by what I can see, but thus far, it seems strictly inferior in capability and capacity for mayhem and interesting mechanisms to minecraft modded.


I understand the appeal of Minecraft mods, and I've read about some of them...I just haven't played any (at least, not any complex ones, and not in a long time).

Let's Plays have never been interesting to me, though. Either they feel like a waste of time because I'd rather be playing, or they feel like a waste of time because the game doesn't interest me enough to want to play it.

For Factorio, I like that there's a progression. There's an end goal to the game (build a rocket and get off the planet). Mechanisms have a purpose (efficiency and multiplication of player effort).

In vanilla Minecraft, I built things like hidden bunkers that would open up holes in the ground when you push a button, just because it was cool, and I imagine I'd have a similar goal if given more tools; maybe I'd build a TNT factory that auto-loads a cannon and blows up big parts of the map. In Factorio, I'll build a huge train network as part of a pipelined production process, with each train programmed for specific routes, conditions under which it leaves specific stations, etc. The goal doesn't feel the same, and it's nice that the game itself doesn't have the same feel as Minecraft.

I've also only played vanilla Factorio, but it has official support for mods, so we'll see how flexible those end up being. I don't know much about the API that's available to developers, so I can't speculate how much they'll eventually be able to change the game.


The Factorio system you just described is very much modded minecraft. In fact, with the aid of Railcraft, you could literally build exactly that.

Ordinarily, I'd be with you on LPs, but this is SethBling. It's not so much an LP as it is a "look at the cool stuff I built this week."




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