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> HRM doesn't have the devastating difficulty that makes the Zachtronics game what it is

This is true, I should mention I spent probably 2-3 hours and completed the game and most side optimizations. Definitely a solid buy for $5-10 though.

>As for Factorio, that actually bares a stronger resembalance to modded Minecraft, particularly the classic BC/IC2 combination, with a hint of other tech mods here and there.

It reeks strongly of very abstract programming notions. Routing "data", whether to use static typing (inserters) or dynamic typing (smart inserters), inlining production vs modularizing production for more complex recipes. You do have to dig a bit deeper though!



Well, of course. But it feels like there's less of a puzzle there. And it's soo much less cool than automating minecraft, especially using more primitive systems.

If you're wondering about modded minecraft, definitely check out SethBling's (unfortunately brief) let's play of FTB (feed the beast - long story) modded Minecraft. It's not terribly representative of the modern mod scene (it's evolved quite a bit since 1.2.5!) but it captures the appeal quite well.




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