Sure, but that totally depends on context. A function called `renderFooter()` is great, even if its just 1 line. I know exactly what thats going to do.
But a call to `setImpulse(spaceship, 0, somevar)` might just set member variables ximpulse and yimpulse, or it might make a bunch of calls to the physics engine, or both, or something else entirely. If I'm trying to understand some code that calls setImpulse I'll probably end up looking it up just to be sure. So in that case, if it does just set the member variables I'd prefer to just write `spaceship.ximpulse = 0; spaceship.yimpulse = somevar;`.
Ideally those functions should be named such that their jobs are fairly obvious.