Licensing is hard. Open Sourcing is easier. Although codebase sanitation is still a massive issue.
>For modding specifically, that also dictates how your game is built and requires extra work to do it right.
That's not actually true. If opensource the engine code, then people can probably figure out a way. Heck, if they're dedicated enough, they'll do it even if you don't opensource the engine. See Minecraft.
>For modding specifically, that also dictates how your game is built and requires extra work to do it right.
That's not actually true. If opensource the engine code, then people can probably figure out a way. Heck, if they're dedicated enough, they'll do it even if you don't opensource the engine. See Minecraft.