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Also see https://en.wikipedia.org/wiki/Prince_of_Persia_(1989_video_g...

Much like Karateka, Mechner's first game, Prince of Persia used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes and swashbuckler films such as The Adventures of Robin Hood




That's in the article.

More interesting, IMO, is http://www.jordanmechner.com/backstage/journals/, which links to his journal which got published as "the Making of Prince of Persia" (preview at http://www.jordanmechner.com/downloads/makpopsample.pdf) and to the Apple ][ source code for Prince of Persia (http://github.com/jmechner/Prince-of-Persia-Apple-II)


Making of Prince of Persia is one of the best books I've read, even if it's just a book version of his journals. It's really captivating as it records his journey as he perfects his game (along with some distractions) and finally gets it published by a major studio.


Video of the animations here: https://vimeo.com/1854745 There's a set of articles/journals on the making of it, well worth reading.




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