The examples you give : Instagram, YouTube & Apple Music are 'familiar' services that serve media.
You can argue that the major population does not need education to understand the data these apps will use.
Pokemon is a newer gaming app that gives out no obvious signals about it's high data usage.
I'm not saying the customer is not to be held responsible, I'm saying it would just have been good UX to provide a warning about typical app data usage.
You do have to be the kind of person who checks your data usage all the time. If you don't use much data and never hit your limit, you wouldn't check unless you knew that Pokemon Go sucked down a lot more data than you were used to.
It's... something about the way some people approach technology, I guess. Whenever I get a new app that I use while on the go, I always check the data usage stats at least once to get a feel on how much of my data plan that particular app uses. It's like... bloody natural and obvious thing to do -.-.
(And like many of those things, what's totally obvious for one is something totally nonobvious for someone else.)
You can argue that the major population does not need education to understand the data these apps will use.
Pokemon is a newer gaming app that gives out no obvious signals about it's high data usage.
I'm not saying the customer is not to be held responsible, I'm saying it would just have been good UX to provide a warning about typical app data usage.
The government does seem to be overreaching here.