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Programming is all about finding and exploiting ways to cheat.

I remember overhearing a conversation in the Sun cafeteria about how the Aviator flight simulator only had one-half of a 3d model of the airplane, and it just reflected it to get the other half. They complained that was cheating, but that's just how it is!




Oh sure. It's one approach. We have to rate the cheats or honest work somehow. I think one way is to look at both what's produced with what type and number of resources are utilized. The constraints each provide plus what's achieved with them vs some baseline might be a good example. Baseline maybe determined after first round of submissions.

Btw, I'd probably have left off Space Invaders for exact reason you mentioned. Curious to know what you find to be most impressive demo on that system, though.




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