"Just as many hours and insights went into making the iPhone UI as it did the physical device"
I seriously doubt it, unless you are counting all the GUI elements since the Xerox PARC days. Designing and manufacturing a device like the iPhone (or any other modern electronic device) is insanely complicated. It's bad when you use reference designs. It becomes absolutely insane when you invent something new.
I seriously doubt it, unless you are counting all the GUI elements since the Xerox PARC days. Designing and manufacturing a device like the iPhone (or any other modern electronic device) is insanely complicated. It's bad when you use reference designs. It becomes absolutely insane when you invent something new.