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Yeah, but they said every time they play a game on the Vive, they wish they were wearing the Rift.

You can add Touch controllers and a second camera to the Rift, but the Vive is never getting more comfortable or crisper.




> You can add Touch controllers and a second camera to the Rift, but the Vive is never getting more comfortable or crisper.

Currently, you cannot add these things to the Rift. I think @croon put this best in another comment,

> The trade show Kinect displays were also immensely more functional than the released products. The Oculus Touch is not a real product (yet). Same goes for the roomscale tracking. There's no point in discussing the capabilities of a product before it's manufactured at scale, with all the cost-cutting that entails. Trade show demos really does not say anything unless the product on show has gone to production.

When Touch becomes available on the Rift, Vive could be ready with newer versions of their headset. There are many hypotheticals in the future. Perhaps in a year the Rift will have the edge. Today, people seem to prefer the Vive when balancing the pros and cons of each system.


People have already tested plugging a second camera in to achieve roomscale. It works.

> Today, people seem to prefer the Vive when balancing the pros and cons of each system

Yeah, unless they prefer playing seated games like Lucky's Tale, Chronos, Eve : Valkyrie, Project CARS.

You're welcome to personally prefer Vive, but you're incorrectly ignoring the fact that the Oculus Rift is better in several areas that are important enough to some people to change which system they prefer.




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