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well I guess I will admit to the hours friends and I spent hacking out Wizardry and other games. Wizardry was a pain because it was in effect booting its own runtime, a pascal based one at that. (think it was wizardry that did this). Between the days of NDD on PCs and messing with code on Apple ][ I never realized how much my love for programming was being developed



Yes, Wizardry was the first game to ship that was written in Pascal UCSD if I recall correctly.

The boot sequence was pretty unmistakable (clear screen, switch to 80 columns, cursor in the upper left corner) but quite novel at the time.

Here it is, if you want to experience it yourself:

http://www.virtualapple.org/wizardrydisk.html




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