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jimmaswell
on April 2, 2016
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Apple II DOS source code
I don't remember any tricks from working with NES 6502 assembly, what tricks do you mean?
pvg
on April 2, 2016
[–]
Could you write self-modifying code on a NES? If not (or not typically) that would get rid of most of the crazier stuff.
Narishma
on April 2, 2016
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Code on consoles of that era is typically executed directly from ROM, so you'd have to first copy it to RAM, which was rather limited (only 2 KB I believe on the NES).
jimmaswell
on April 2, 2016
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Some carts also had expansion RAM in them also
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