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I don't remember any tricks from working with NES 6502 assembly, what tricks do you mean?



Could you write self-modifying code on a NES? If not (or not typically) that would get rid of most of the crazier stuff.


Code on consoles of that era is typically executed directly from ROM, so you'd have to first copy it to RAM, which was rather limited (only 2 KB I believe on the NES).


Some carts also had expansion RAM in them also




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