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Really hoping XNA gets a reboot, even if it became a completely different project as long as it accomplishes the same goals.



Looks like Unity is the engine Microsoft picked this go around to support Xbox One development. Maybe XNA will be resurrected at some point, but I doubt it will be anytime soon.

XNA was nice and fun to program with, but I think Unity is generally a better game engine, it's still C#/.NET development, the base version of Unity is pretty open and free now, and you're not locked into "The Microsoft Platform" with it.

So overall I'm pretty satisfied. I could probably even quickly port some of the XNA code over with minimal changes (not the graphics, unfortunately. Assumed a fixed size 2D viewport for all my layout and animation code, which was a mistake).




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