> They covered a lot of those -- SLI and VSync will get fixed in a May update, they showed off mods for Age of Empires II, they talked about overlay support.
Unfortunately, I've been around the block and then some. I've heard the empty platitudes of promises for X and Y features, yet later on it's considered inconvenient to implement. But as of right now, SLI and VSync are broken.
I did see the AoE2 mods. Having not played that game, I took those mods to not actually modify the base executable. In other words, it appears you can load in-game mods, but absolutely verboten to touch the 'executable'... because there is none in any usable form.
I'm not sure I'd be comfortable running mods that binary-patched the exe, anyway. Outside of a few old, old, abandonware-type games that never had bugs fixed, I'm pretty sure the overwhelming majority of game mods just swap out assets, data, and some scripted logic.
Yes, for the majority of users, removing the ability to arbitrarily change an .exe is a massive feature of UWP over conventional Windows, as it closes off a lot of attack vectors for malicious software.
Unfortunately, I've been around the block and then some. I've heard the empty platitudes of promises for X and Y features, yet later on it's considered inconvenient to implement. But as of right now, SLI and VSync are broken.
I did see the AoE2 mods. Having not played that game, I took those mods to not actually modify the base executable. In other words, it appears you can load in-game mods, but absolutely verboten to touch the 'executable'... because there is none in any usable form.