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Sometimes it's not about how long a movie or game is. It can still be really powerful to experience it even if it's short. Anyways $15 seems like a reasonably small amount for a game that took years to develop.



> Anyways $15 seems like a reasonably small amount for a game that took years to develop.

My point was that it was more like a movie, not that the game was ridiculously expensive. But, if you want to go that way, then yes, you need to look at the competition. In the games world, $15 is a price-point where people expect more than a couple of hours of gametime. 'Interactive movies'/'Kinetic novels' are rarely hugely successful, and almost never go above $10-15. Over in the movie world, $15 gets you a movie that cost hundreds of millions of dollars and took hundreds of people years to create.

If you're talking about what something is worth from a business angle, then you can't ignore the playing field and what the product is up against - just saying that it took a long time to make isn't enough.


Clearly not enough people agree with that sentiment, otherwise the author wouldn't have written this blog post. And if you're doing this as a business and you want to succeed you need to take those basic things into account.




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