You can write crappy games in assembler if you like. There are plenty of horribly performing Unity games simply because it sets a lower bar for developers. Also, rather ironically, developers using the less expensive license are forced to show the Unity logo at launch which tends to associate Unity with low-budget games.
There are plenty of awesome games done in Unity which you probably didn't realize they were done with Unity.
There are plenty of awesome games done in Unity which you probably didn't realize they were done with Unity.