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"By increasing the server memory to 27GB I manage to create 1024px images on CPU - seven hours per image" - http://spiceprogram.org/artcorn/

And the GPU version requires amounts of video memory that generally do not exist for anything else than research or GPGPU purposes. With 4GB of VRAM you might get a 920x690 image processed in under 1 hour, using recent optimizations added to the neural-style repo.

So a standalone iOS version seems pretty useless. A standalone Windows version might appeal to people with gaming rigs but without the technical knowledge or determination to install neural-style in its current form. It certainly has potential, just not as huge as the cloud version.




If you were a serious graphic design professional might not you already have an i7 or a xeon rig with SLI already set up, and be accustomed to leaving a render running overnight?




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