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What are you talking about? People live stream to YouTube all the time. And to Twitch. And they used to on OnLive. And Nvidia has a thing. And Skype. And Google Hangouts. And Chatroulette.



Did you ever play twitchplayspokemon? The latency between sending your command in the chat and it appearing on the stream is about 20 to 30 seconds.


Isn't that because you're voting? As in, the delay might be intentionally built in, to give votes a chance to come in.


Most of those services have a lot more latency than you may realize. I've been looking for a way to stream real-time game video from a friend on the west coast to me in Kentucky, so we can kibitz over voicechat; high-quality streaming video has very noticeable delays at best.

(And it's really bad if the service is optimized for streaming to many viewers at once--Twitch enforces a minimum buffering delay of 10 seconds even for a private, one-viewer stream, and can range as high as 60 seconds in heavy conditions, which really annoys a lot of streamers. If anyone has a suggestion for a good low-latency one-to-one video streaming tool, I'd love to hear it...)


NVidia GRID is probably the best benchmark, especially since a latency optimized data center full of GPUs sounds like a pretty good place to do some matrix multiplication. If it's fast enough to play a game it should be usable for everything but fast motor control.


Have you tried using the webrtc protocol? It streams data without a go between server. You can probably find a website that implements screen sharing, if not its like 100 lines of JS.




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