http://hackaday.com/2013/04/06/fixing-the-worst-video-game-e...
It's quite an interesting read and exposes some of the concerns that must have been present in designing games for incredibly limited memory at the time, including where to put the patched instructions.
http://hackaday.com/2013/04/06/fixing-the-worst-video-game-e...
It's quite an interesting read and exposes some of the concerns that must have been present in designing games for incredibly limited memory at the time, including where to put the patched instructions.