Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

The narrative has always been about hubris, to some degree, but shifting the blame to E.T. was always a distraction from some of the bigger lessons.

Atari had reached a point where it thought it could print money in perpetuity regardless of what it did. And that was true for a while. But you can't screw customers over forever. Eventually they bail, and that's what the big "video game collapse" was all about. Poor quality products being pushed at absurd prices. The lesson here is for startups with lock-in or few competitors: it doesn't take much to have it all fall apart. Make the best product you can.

I mostly marvel at the fact that this was done in 5 weeks. That's absurd. And while it was, objectively, a "bad" video game, there were far worse. They just weren't as high-profile. The second lesson is for developers: always appreciate the fact that you live in a world where patches, releases, and iterative development allow you to retroactively fix the things you had to do in a hurry.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: