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PS: Things like compilation of shaders really made us suffer with OpenGL/CL. Those guys did not want to do it, so simple, and they did not do it for years, because they could.

No matter what feedback from developer were, those people didn't care. But Microsoft did and forced the guys to react much later.

The same thing happened with so many things to mention here, like asserting the same quality on different machines that save millions to companies in debugging time and money.




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