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It's not a FUD. OpenGL was strongly overdue to be redone from scratch completely, and it's just great that Vulkan eventually was born from this necessity.

> The point of Vulkan is less "fix a fundamental flaw in the efficiency of the OpenGL API as it exists" and more a "fix a fundamental flaw that hardware vendors don't write working OpenGL drivers that support the standard and stay up to date".

It's both. AZDO attempted to fix serious deficiencies of the API without rewriting if from scratch, making it a rather awkward and not easy to use addition. Vulkan solved the same problem building it neatly from the ground up.

And of course making compliant and verifiable implementations is a great benefit of Vulkan, and it's something that OpenGL always lacked.




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