Thank you AMD. Vulkan is essentially a development of Mantle, AMD's next-gen graphics API, and without that forward-thinking leadership, we'd still be messing with (closed) D3D on Windows, (closed) proprietary per-game drivers from greedy Nvidia, and the outdated OpenGL.
Kudos all the more deserved for the fact that AMD doesn't have the financial firepower of its competitors.
Kudos all the more deserved for the fact that AMD doesn't have the financial firepower of its competitors.