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Wow. You definitely are half a programmer! Burned!

HTML is a huge pain in the ass to write:

* It requires balancing tags

* It's verbose

* It is crudded up with syntax (</-="") and keywords

* It consistently runs right off the 80 column right margin

* It's an enormous pain to extend

* It's slow to read; for instance, try picking the plural version of a constantly-used class name out of tag soup

Haml isn't a shortcut to writing HTML. On the contrary, to use it well, you have to know HTML well. What Haml does is to solve the problems that make HTML a pain to use to express user interface in.




"It requires balancing tags"

Only for tags that need an ending delimiter, unless you use XHTML. Check out the Google markup sometime. All the <li>, <td>, <tr>, and <img> tags are intentionally unbalanced - because they don't have to be, and balancing them just makes your website take longer to download.

http://dev.w3.org/html5/spec/Overview.html#syntax-tag-omissi...

"It consistently runs right off the 80 column right margin"

I've never had that problem. I also have no qualms about breaking lines between tag attributes.

"It's an enormous pain to extend"

HTML5 "data-" attributes make this a bit easier. Still room for improvement here, though.

A lot of the pain points in HTML are self-inflicted by developers who read some "best practices" on the web and then never question what they get out of those best practices.


I guess I set myself up? You make some good points about why HTML is a pain in the ass. I'm just desensitized to it to the point that it doesn't bother me anymore. In fact, I didn't even think of the issues you brought up.


I was once like you.

What it took for me was writing a UI in Haml with very minimal, semantic markup and all the controls keyed in jQ off classes and IDs.

When you structure your HTML, CSS, and Javascript correctly, Haml is absolutely gorgeous. You're no longer writing in HTML: you're writing in a DSL designed to express user interface. For instance, a "save" button encoded in a DIV in Haml:

    .button#save
That's it.


Does Haml allow you to control how the actual markup is produced? Some browsers are dependent on a lack of whitespace between nodes in order to render properly without adding some extra padding (IE for instance). For me, the main issue is control over my markup. Exact and precise control, which is necessary.


You can use the alligator operators to trim surrounding and internal whitespace. E.g.

    .foo> This has no whitespace outside the foo div.
    .foo< This has no whitespace just inside the foo div.
    .foo>< This has no whitespace outside or inside.
http://haml-lang.com/docs/yardoc/file.HAML_REFERENCE.html#wh...


Incredible, they even thought of that. I guess Haml isn't so bad after all. Time to check it out.


Haml does allow for finer-grained control over whitespace, but even if that's not enough, when needed you can still "embed" plain-old html directly inside of your Haml files.

I guess I fail to see how html has any advantage over haml. The absolute worst case is that you're still writing html in 90+% of the cases (which you'd be doing anyway without haml), and in the best case, your markup becomes much more DRY and readable.


Well, I seem to always have formatting issues with haml, though probably because I haven't worked enough with haml yet to internalize the whitespace rules. No such issues with html of course. Not a huge advantage, but can make it annoying when you're first starting with haml.


HTML has an advantage because that's what people know, particularly designers.

Some designers I've worked with are ok with haml, others steadfastly refuse because their workflow is so HTML-centric.


Tool support is a good reason to not use haml. I expect tool support will be there some day, but it's not really there yet. RubyMine has very nice haml support tho.


Isn't that the wrong level of abstraction, though? An actual save button in my application looks like this in HTML:

    <button id="Save" name="Save" type="submit" class="positive" tabindex="10">
    <img src="/graphics/icons/save.png">Save Changes
    </button>
I'm not sure what that would like in Haml, but in a template language it might look something like this:

    <ctl:SaveButton />
I would think a DSL designed to express user interface would actually be a much higher abstraction. Haml is just 1-to-1 with HTML.


The direct translation of that HTML to Haml is

    %button#Save.positive(name='Save' type='submit' tabindex='10')
      %img(src='/graphics/icons/save.png')
      Save Changes
That button in your example, of course, has a lot of attributes, more than most elements in a typical template. Also, if you are using it with Rails it'd be in a form block with a helper:

    = f.submit 'Save Changes', :class => 'positive'
which would generate an <input> that you'd then style with CSS (or Sass :-D)

Note that with Haml you can also write any sort of helpers you want, so you could have something as simple as

    = button
doing whatever you want it to.

Where it gets really interesting, however, is when you are dealing with full templates. The document structure is instantly apparent, most superfluous noise is gone, classes and ids are given top billing and templates are very short despite retaining all of the information.


> The document structure is instantly apparent, most superfluous noise is gone

Except that normally document structure is already apparent. Most people don't write HTML pages from top to bottom -- sites consist of a common header, footer, sidebars, etc. Common controls (such as buttons, date selectors, voting tools, etc) can hide most of the superfluous noise. What then remains is easy to follow. It seems like Haml is to HTML what assembler is to machine language -- it's merely a 1-to-1 translator. Which is great if you want to work at that level but it seems you could get more bang for your buck with a higher level tool.

The big disadvantage of Haml is that it isn't HTML. Now using any template engine takes you away from HTML, but hopefully you get some real value added. With Haml, it's the same structure with a better markup. I don't see what the big deal is.


You can do it this way:

    .button#save{positive, style(:save), etc}
Where "positive", "style", and "etc" are functions returning Hash. I don't bother, and put most of that stuff in jQ.




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