Hacker News new | past | comments | ask | show | jobs | submit login

I've been thinking a lot about those days, and how magazines like Creative Computing and the Commodore computer manuals provided all the necessary foundation to make engrossing 1-2 day projects. It is totally possible today, but one needs to realize those magazine articles and project tutorials need to be created that guide new developers. That is us, we're the people that need to create the engaging, he's how its done in a day tutorials that do not depend upon new fangled shiny frameworks, but rather implement the new shiny idea in the minimal form that is its essence. With WebGL, creating jaw dropping tutorials is simply a matter of time and creative effort. Many new developers are fascinated with graphics and 3D - and the browser supports it much better than BASIC was supported back in the Apple II, Commodore era. Minor plug here: I've been pursuing this idea of a browser based return to the magical creativity of those early days with my www.3d-avatar-store.com - a web app and API that creates lip syncing 3D versions of real people. The combination of technologies that enable me to make this site is a gold mine of creative technology. My major issue is finding the time to create the tutorials, now that I have most of the hard stuff done.



IME the barrier is much higher now; if a kid writes a tetris or space invaders, he would be laughed at by his peers, when in fact either of those are significant accomplishments for a beginner. Expectations are so much higher now, it really changes the dynamic.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: