"None of these descriptions fit the kind of control that an 'intelligent' system needs to handle." This is true for the output, but the output probably needs to be limited while successful algorithms are developed. The ability for a pattern recognition + actuation system to play a variety of games better than humans would be a significant breakthrough in AI.
I say "would be", because deepmind, while impressive, is not a very solution to the problem -- it performs poorly in any game involving memory, but performs well in reflex games.
An algorithm that could perform across a variety of games would be analagous to programming a "smart worm" (c. elegans has 4 muscle bundles) in terms of outputs, and maybe mouse-like in terms of inputs.
I say "would be", because deepmind, while impressive, is not a very solution to the problem -- it performs poorly in any game involving memory, but performs well in reflex games.
An algorithm that could perform across a variety of games would be analagous to programming a "smart worm" (c. elegans has 4 muscle bundles) in terms of outputs, and maybe mouse-like in terms of inputs.