> Apple has not pulled off a successful App Store concept for MacOS yet
They really did, for the first year or two of the Mac App Store's existence. It was great. All of the "$10 utility apps" would be there today if not for Sandboxing.
Maybe this wouldn't have included the apps where the 30% or poor support for upgrades/subscriptions would really impact sales (Adobe, Microsoft, perhaps, interestingly, Sketch...), but sandboxing is the only outstanding issue that prevents you from shipping an app to the Mac App Store.
They really did, for the first year or two of the Mac App Store's existence. It was great. All of the "$10 utility apps" would be there today if not for Sandboxing.
Maybe this wouldn't have included the apps where the 30% or poor support for upgrades/subscriptions would really impact sales (Adobe, Microsoft, perhaps, interestingly, Sketch...), but sandboxing is the only outstanding issue that prevents you from shipping an app to the Mac App Store.