In Dota 2 if you AFK for more than 5 minutes (no xp) you get an abandon and the game is safe to leave for all players. In ranked your MMR (roughly your Elo) gets updated win or lose if the game goes past first blood. The abandoner gets a loss regardless of outcome.
If you abandon 2 ranked games you get put into the low priority queue and have to play a certain number (at least 5 I think) of all-random games that don't record anything.
If you get reported for communications abuse enough you get a communications ban and can only use the chat wheel and rate-limited pings. Other reports get turned into low-priority queue time (supposedly).
If you dodge a game (even if you don't ready up) you get progressively harsher queue timeouts. It goes something like 4 min, 10 min, 30 min, 1 hour, etc.
There is also rumor of a hidden queue pool of toxic players. Kinda like a shadow ban but it lumps all the ragers and dodgers and AFKers and feeders together to play with each other.
Honestly, LoL never appealed to me. Every champ is about the same with about the same skillset and every game has the same laning. Riot seems to not really be able to make changes and their community management is bad.
If you can get past the turn rate and inability to spam spells in Dota you might enjoy Dota more.
See, those things I could get behind because they protect the ranked experience.
The LoL community has this idea that dodging is an important part of climbing BECAUSE of how often you auto-lose games from circumstances outside of your control. And they're right, but only because of how badly Riot protects the ranked experience. I personally hate dodging, but I hate wasting an hour or two due to trolls and AFK's even more.
It kills me to watch riot spend so many resources trying to "fix toxicity" when the real problem is how they give other players so much control over your time in league.
I played 2 games of Dota last night. One 35 min (ranked) and one 43 min game (unranked). It took less than 5 minutes to find each game. I had one game fail to start due to fail to two players failing to load. Reborn has been having some server issues so it's not unheard of. Total time in game was like 1:30.
The ranked game was a complete stomp - 59-14 in 35 min but the losing team stuck it out for the entire game. We could have ended it 10 min earlier but we didn't for whatever reason.
No rage quits or gg ff calls or intentional feeding. I'm not highly ranked (no clue what the equivalent is in LoL; I'm just at or slightly above average) but it's rare to get RQs in ranked at my level.
If you abandon 2 ranked games you get put into the low priority queue and have to play a certain number (at least 5 I think) of all-random games that don't record anything.
If you get reported for communications abuse enough you get a communications ban and can only use the chat wheel and rate-limited pings. Other reports get turned into low-priority queue time (supposedly).
If you dodge a game (even if you don't ready up) you get progressively harsher queue timeouts. It goes something like 4 min, 10 min, 30 min, 1 hour, etc.
There is also rumor of a hidden queue pool of toxic players. Kinda like a shadow ban but it lumps all the ragers and dodgers and AFKers and feeders together to play with each other.
Honestly, LoL never appealed to me. Every champ is about the same with about the same skillset and every game has the same laning. Riot seems to not really be able to make changes and their community management is bad.
If you can get past the turn rate and inability to spam spells in Dota you might enjoy Dota more.