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This is a pretty cool project!

I especially like how easy it is to combine two shaders automatically into one. Andrew Ray, the brilliant guy behind ShaderFrog, automatically parses the shaders to intelligently merge them together -- something I've never seen before.

Andrew has also created a run-time library to make it easy to adopt ShaderFrog shaders into your own tools (sort of like how Allegorithmic has the Substance run-time library for Unity and UE4). It is available here:

https://github.com/DelvarWorld/ShaderFrog-Runtime

We here at http://Clara.io, an online 3D modeling & rendering platform, are exploring adopting the ShaderFrog material run-time.



Way to get that plug in.


it's pretty damn cool - i wish it is open-sourced.


This may be a silly question, but could you elaborate on why you prefer the project to be open sourced? I'm keeping it closed source now for potential business and security reasons.


I'm just curious and want to know how it works.




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