Hacker News new | past | comments | ask | show | jobs | submit login

It's worth noting that when he says the NES had a limit of 64 sprites the limit is 64 per screen not 64 total. Each being 8x8 pixels in size. There was another limitation though, you could only have 8 sprites displayed on the same horizontal line (scanline). Games got around this by "flickering" the sprites so it would appear that more were displayed at once.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: