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I recall playing this a couple times in college, to vastly different results. One 'ended' as a weird race to infinity, where the point values exploded and the winning value increased exponentially every turn. Another created a weird microsociety with social castes and jobs. I created a website for that one and years later found mention of it on the site for another Nomic game that had grown to the point of establishing 'diplomatic relations' with other games.

If anything it belongs in a class of "game" alongside things like D&D...it's a very minimal goal-oriented storytelling structure, albeit with one that leans heavy towards legal and procedural creativity.



Maybe that first one should use ordinals for scoring: https://en.m.wikipedia.org/wiki/Ordinal_number




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